Area 9 is not too much different from the previous chapter. However in the Emergency area you would notice that the new victory conditions have been implemented, such as hostage rescue and establishing supply lines. As mentioned previously, knowing your match up of echelon compositions vs SF unit compositions will minimize repair costs. Supply line missions require you to physically connect your HQ node with a flag node via friendly controlled nodes in between. Therefore it is crucial that echelons clear as many hostiles as possible to avoid disturbances. Hostage rescue missions require echelon[s] to take hostage dolls to friendly controlled helipads/HQs to extract them before hostages are overwhelmed by hostile units. It is important to know that swapping positions with hostage T-Dolls does not consume move points, so this can be used strategically.

Judge Fight

Basically you’d need a team with 2 SG due to her high accuracy and the ability to hit 2 targets at a time. If you can’t assemble it yourself just use a friend squad that is capable, GRIFFIN Support also can defeat Judge.

advantageous dolls

Due to lore reasons RO635 and SOPMOD have increased stats on maps of the Chapter 9! Be sure to use them if you can!

MAP GUIDE

Here you can find full S-rank guide for new maps. You can also click on images to open lightbox and look through it as an album.

Alternatively, you can also use our video guide playlist that’s at the bottom of the page!

Take note: This guide provides only one solution of these maps with minimum requirements to get S-rank. Having fairies, Parachute especially, will help immensely in clearing those maps. Good luck!

S-Rank condition: Kill 6 units in 3 turns; control enemy HQ.
Required Squads: 2 [ARSMG and RFHG recommended]
As chapters go on Scout packs become more an more beefy. Bring some AOE with you.

Turn 1

Self-explanatory

Turn 3

Depending on your current kill count, you can pick whichever route on turn 3 that forces you in as little battles as possible.

S-Rank condition: Kill 6 units in 3 turns; control enemy HQ.
Required Squads: 2 [ARSMG and RFHG recommended]
This is one of most RNG based maps in area 9. Just hope that enemies will conveniently be on your path or they run into your echelon to fulfill the kill count.

Turn 1

Self-explanatory

S-Rank condition: Kill 8 units in 4 turns; control enemy HQ.
Required Squads: 2 [ARSMG and RFHG recommended]
Another RNG based map but not as badly manipulated by RNG as the previous one. Mortar units are gonna hurt, so watch out for the warning sign on tile.

Turn 1

Self-explanatory

S-Rank condition: Kill 8 units in 4 turns; control enemy HQ.
Required Squads: 2 [ARSMG and RFHG /MG SG recommended if struggling] + 1 Dummy HG
The first map in a while that comes closest to being “normal”. There’s a temporary resupply point that is a must in order to reach the enemy HQ. If enemy units are getting tough, I recommend MGSG even if they are expensive to run.

Turn 1

Self-explanatory

Turn 2b

Spawn a dummy echelon after the combat echelon moves out of the HQ.

Turn 2d

The most important part is to check if your dummy echelon is in danger or not before ending your turn. In some cases you might be forced to move the dummy to the side as both nodes adjacent to the HQ can have enemy units. If this occurs, you will be restricted to going along the shortest route to the HQ on turn 4.

Turn 3

To meet the kill requirement, take the route with more enemy units.

Turn 4

If you did not have any issues near the HQ and you have more route options, but if you were unable to start on the temporary resupply node, take the shortest route to the HQ.

S-Rank condition: Kill 6 units in 3 turns; control enemy HQ.
Required Squads: 2 [ARSMG and RFHG recommended]
Yet another RNG dependant map. I will go over a method that seems more reliable than others.

Turn 1

The Jaeger units on the left hurt a lot, make sure to kite accordingly.

S-Rank condition: Kill 4 units in 2 turns; control enemy HQ.
Required Squads: 2 [2SG MG echelons + 1 AR or RF echelon]
Judge is an interesting boss that deals low damage per hit, however makes up for it for incredible rate of fire and accuracy AND firing at 2 targets at the same time. Your typical SMG tank will not work here. It’s SG time.

Judge Team

Set up your bossing team so that you have 2 SG tankers with armor of 30, ideally on position 3 and 9. The other 3 echelon members can be different depending on your availability. For my case i have Negev so I can be bit relaxed in composition. if you are lacking MG, mk23 and other fp buff HGs will be a good addition to MGs.

Formation

If you can't assemble it yourself and want only to clear it then get some friend to help!

Turn 1

Turn 1, go straight for Judge. If you do have a parachute fairy, take flight to the neutral helipad up north, then take the easy way to the enemy HQ. Just wait for one turn so you can fulfill the kill 4 requirement.

Judge Fight

Your goal is to place your main DPS T-Doll (in this case, Negev) to Position 6 at the beginning of the battle, where Judge will not target with her AoE skill. the other 2 T-Dolls in the back will have to scramble to get out of the damage zone.

Turn 2

Once you beat the Judge, follow the path to the enemy HQ and end your turn.

S-Rank condition: Establish supply route and defend it for 2 turns within 7 turns.
Required Squads: 1 [ARSMG with AoE skill recommended] + 1 Dummy + 1 Friend Echelon
An extended version of map 9-1, now with new a winning condition; Establishing a supply line.

Turn 1

Deploy a Friend Echelon then set it to eliminate. You can choose to leave it at that until the end of the map, but in some cases it’s better to toggle its priorities as you see fit.

Turn 2

In this sort of case, changing your friend Echelon’s priorities to wait could save you some time with the echelon moving back and forth.

Turn 3

Depending on where the Guard unit will be, your dummy echelon location will be different from mine. Adopt accordingly since after that Guard unit is taken care of, there will be no more combat.

Turn 4a

Work your way towards the flag node to establish the line.

Turn 5

You don’t necessarily have to fight that last enemy unit, you will still be able to establish the supply line just fine. With remaining move points, see if you can capture the rest of the map nodes for a convenient silver medal. Additional dummy echelons would be a big help.

Turn 6

You can either just end the turn or use additional dummy echelon to capture remaining nodes.

S-Rank condition: Establish supply line and defend it for 2 turns within 8 turns.
Required Squads: 3 Combat Echelons [AR or RF echelons, MG if too hard] + 1 Dummy + 1 Friend Echelon.
Same map as its normal counterpart but as supply line mission. Getting a silver medal at the same time as an S-Rank is possible if you use the extra move points.

Turn 1

Deploy a Friend Echelon and set it to ‘eliminate‘.

Turn 2

Take the helipad and deploy a 2nd combat echelon.

Turn 3a

Deploy a 3rd combat echelon. At most it will fight twice, maybe once depending on RNG.

Turn 4a

Move up towards the direction of the supply node with 2 echelons.

Turn 4b

2nd combat echelon moves in to take out the straggler if it threatens to cut the line.

Turn 5a

Keep on establishing the line. With 1 remaining move, you can look to capture more nodes near the HQ for that silver medal achievement.

Turn 6a

After establishing the supply route, take care of rest of the enemy units on the map and control all nodes for silver medal achievement.

S-Rank condition: Rescue 2 hostage T-Dolls within 5 turns
Required Squads: 2 [AR recommended] + 1 Dummy + 1 Friend Echelon
This map is rather forgiving in terms of getting to the hostage. The enemy units however, are not. Be wary of the initial volley of Strikers and Dragoons.

Turn 2

Take the middle helipad in the middle.

Turn 3a

Resupply before moving!

Turn 3b

Swap positions with the hostage, this echelon is in charge of rescuing the one in the corner [Colt SAA hostage].

Turn 3d

Spawn a Friend echelon and set it to ‘Eliminate‘.

Turn 4a

Deploy a Dummy from the helipad that will be used to rescue the hostage.

Turn 4b

Swap with your allies all the way down to the current position, below the hostage T-Doll.

Turn 4c

All you have to do now is rescue and swap back with the Friend Echelon to manually extract the hostage.

Turn 4d

Use your remaining 2 movement points to capture the hostage T-Doll.

Turn 5

Either path works, manually extract to finish the mission.

S-Rank condition: Rescue 3 hostage T-Dolls within 3 turns
Required Squads: 3 Combat Echelon + 1 Friend Echelon
We are rescuing 3 hostages on this map. If you have a parachute fairy, you can avoid the Judge battle. If not, just use the same exact echelon you used in 9-6 to fight her. I would recommend an armor fairy if you have it to get additional armor on SGs.

Turn 1

Go straight for the boss with your Judge echelon. Deploy a 3rd Combat Echelon on the HQ to defend it from enemy units.

Turn 2a

3rd combat Echelon moves up from HQ and swaps positions with hostage T-Doll. Then move towards the hostage doll on the left side.

Turn 2b

Swap with the hostage then rescue it so your position is right next to the neutral helipad on the bottom left.

Turn 2c

Spawn a Friend Echelon on your HQ then you will move your Judge echelon to capture the remaining hostage T-Dolls in the middle.

Turn 2d

If your Judge echelon has plenty of health and DPS, you can swap back to rescue manually.

Turn 3

Finish extracting hostages to end the mission!

VIDEO GUIDE PLAYLIST