Area 9 is not too much different from the previous chapter. However in the Emergency area you would notice that the new victory conditions have been implemented, such as hostage rescue and establishing supply lines. As mentioned previously, knowing your match up of echelon compositions vs SF unit compositions will minimize repair costs. Supply line missions require you to physically connect your HQ node with a flag node via friendly controlled nodes in between. Therefore it is crucial that echelons clear as many hostiles as possible to avoid disturbances. Hostage rescue missions require echelon[s] to take hostage dolls to friendly controlled helipads/HQs to extract them before hostages are overwhelmed by hostile units. It is important to know that swapping positions with hostage T-Dolls does not consume move points, so this can be used strategically.
Basically you’d need a team with 2 SG due to her high accuracy and the ability to hit 2 targets at a time. If you can’t assemble it yourself just use a friend squad that is capable, GRIFFIN Support also can defeat Judge.
Here you can find full S-rank guide for new maps. You can also click on images to open lightbox and look through it as an album.Alternatively, you can also use our video guide playlist that’s at the bottom of the page!
Take note: This guide provides only one solution of these maps with minimum requirements to get S-rank. Having fairies, Parachute especially, will help immensely in clearing those maps. Good luck!
The most important part is to check if your dummy echelon is in danger or not before ending your turn. In some cases you might be forced to move the dummy to the side as both nodes adjacent to the HQ can have enemy units. If this occurs, you will be restricted to going along the shortest route to the HQ on turn 4.
Set up your bossing team so that you have 2 SG tankers with armor of 30, ideally on position 3 and 9. The other 3 echelon members can be different depending on your availability. For my case i have Negev so I can be bit relaxed in composition. if you are lacking MG, mk23 and other fp buff HGs will be a good addition to MGs.
Turn 1, go straight for Judge. If you do have a parachute fairy, take flight to the neutral helipad up north, then take the easy way to the enemy HQ. Just wait for one turn so you can fulfill the kill 4 requirement.
Your goal is to place your main DPS T-Doll (in this case, Negev) to Position 6 at the beginning of the battle, where Judge will not target with her AoE skill. the other 2 T-Dolls in the back will have to scramble to get out of the damage zone.
You don’t necessarily have to fight that last enemy unit, you will still be able to establish the supply line just fine. With remaining move points, see if you can capture the rest of the map nodes for a convenient silver medal. Additional dummy echelons would be a big help.