• Overview
  • MOD LIST

TYPES

BATCHES(EN ORDER)

M1911

★★★★

  • INFO
  • ANALYTIC
Skill
RoF Debuff 40%(+4%)
MS Debuff 50%(+2%)
Tile Buff
24%(+4%) RoF
50% Accuracy
DMG:
28(+2)
ACC:
51(+1)
EVA:
76(+2)
ROF:
58(+0)
HP:
370(+5)
New Skill: Dire Deadeye
After throwing smoke grenade, the next 7 attacks will target enemies from closest to furthest accordingly. Every attack deals 150%(200% at SL10) Damage.
DMG:
28
ACC:
51
EVA:
77(+1)
ROF:
58
HP:
370
New Unique Equipment: XM261 Ammo
Max stats:  +17 Damage/-7 Armor Penetration
DMG:
29(+1)
ACC:
52(+1)
EVA:
78(+1)
ROF:
58
HP:
375(+5)

One of the rarer “DPS” handgun, the digimind for M1911 does give her a much more unique role.

For M1911, her kit is all about initial damage control. Being able to take out a low number of squishy enemies along with slowing them down, her most common usage tends to be that of a pseudo-RoF buffer with one of the only few viable defensive options against Hydras. By penalizing Hydra’s abyssmal movement and attack speed more, she’s able to slow them down by a lot and buy much needed time for your RFs to dispatch them, while her MOD2 skill can assist in taking down weak escorts such as unarmored Cyclops.

Another common usage for her is simply to stack FP tiles for her initial DPS in a 5 HG team against weak mobs, which you’d probably use quite often if you’ve modded her in boss bullying scenarios (Ch 1 to Ch 6). Aside from that, her DPS isn’t particularly amazing in most cases either due to the sheer number of mobs you have to deal with or simply the fact that her low FP stat as a HG can’t do much. Think of her as assistance rather than over investing in her in setups where you’d be using her, unless your Fairies and gears are well invested enough to obliterate enemies with her MOD2 skill.

For most cases, you can stop at MOD2 with M1911. MOD3 is fine as well, as her SPEQ does play pretty well in her favor. Just bear in mind the cost as well. Optional to have.

G36

★★★★★

  • INFO
  • ANALYTIC
Skill
Damage Focus T: Increase damage by 75% for 10s.
Tile Buff
Buffs SMG
Damage 30%
Rate of Fire 15%(+5%)
DMG:
50(+3)
ACC:
47(+3)
EVA:
45(+1)
ROF:
75(+3)
HP:
645(+10)
New Skill: Arclight Contract
Upon Damage Focus’s activation, increase the evasion of allies on her tiles by 25% for 5 seconds. Furthermore, increase her own RoF by 10% per ally on her tiles for 5 seconds, max 2 stacks.
DMG:
51(+1)
ACC:
48(+1)
EVA:
45
ROF:
75
HP:
645
New Unique Equipment: Gr G36 Hybrid Sight (Accessory)
Max stats:  +48% Critical Rate/8 Accuracy
DMG:
51
ACC:
48
EVA:
45
ROF:
76(+1)
HP:
650(+5)
Best meido is here, moar angery than ever.

G36’s Mod plays heavily on her strength of buffing offtanks while maintaining superior FP on her own side, making her a pretty amazing general use AR all around. She gets a much needed upgrade on her first skill, matching that of G41, while also receiving amazing utility via her Mod2 skill.

Her MOD2 skill revolves around mainly supporting the frontline, while giving herself a pretty neat amount of RoF. Her MOD2 skills has a slight hint of TAR-21‘s and ART556‘s, but with a much better uptime, with an FP buff and a similar uptime on RoF (even though it’s lower in value). The combination of her tiles paired with the evasion buff for the frontline however comes into play very often. Having almost everything covered for your frontline off-tank aside from ACC, G36 provides great buffs for SMGs such as SR3-MP or JS9. 25% EVA, while not very high, is pretty good considering that you’re bringing 2 DPS (G36 Mod + off-tank) which synergize with each other well, as compared to having to bring something like G11 + SR3-MP + HG/ACC buffing AR. In addition, she does have the benefit of buffing the main tank, further increasing the surivability of the team.

Unlike MDR, she doesn’t neglect her own DPS either while providing the EVA buff for SMGs as an offtank buffer AR. She also offers much more versatility with the pure simplicity and effectiveness of FP/RoF as compared to G11, who focuses on bursting with multiple shots, occasionally having issues with higher armor targets.

However, G36 Mod suffers having 75 RoF till level 120 which brings her up to 76. While they don’t differ when buffless, most off-tank RoF tiles that buffs AR can’t be fully utilized with 75 RoF. An example would be SR3-MP and Vector’s tiles. With 75 RoF, she’d require 19% to go from 19 frames ot 16 frames and 26% to go to 15 frames. With 76 however, she only needs 18% and 24% respectively. Minmaxers should take note of this aspect when upgrading G36.

Overall, she earns a “Recommended” status. The utility and versatility of her Mod is pretty good in majority of the circumstances ARSMG are used in and she doesn’t have any noticeable flaws, but she doesn’t bring anything entirely too new to the team either.

M14

★★★★

  • INFO
  • ANALYTIC
Skill
Damage Focus: Increases damage by 65% for 5s.
Tile Buff
Buffs HG
Reduce Skill CD by 15%(+3%)
DMG:
110(+2)
ACC:
73(+2)
EVA:
27
ROF:
43
HP:
425(+5)
New Skill: Clear Fighting Spirit
Gain an extra 10% critical damage during Damage Focus’s activation for 6s.
DMG:
110
ACC:
73
EVA:
28(+1)
ROF:
44(+1)
HP:
430(+5)
New Unique Equipment: M2 Bipod (Accessory)
Max stats:  +48% Critical Rate/10 Accuracy
DMG:
111(+1)
ACC:
74(+1)
EVA:
28
ROF:
44
HP:
430

The War Goddess is back, packing a much more devastating firepower than ever.

M14 Mod plays on all her strength and elevates them to a much higher level, resulting in her raw DPS exceeding even that of WA2000 / Lee, who are both are frequently regarded as the top 2 DPS RFs. Her Mod2 skill is pretty simple to understand, which pretty much adds a 1.1x multiplier for 6s to all her attacks in a 100% crit rate + no AP penalty scenario. Being a damage buffing RF also means that the common AP penalty issue isn’t that big even if you don’t have enough AP to fully pierce. Oh right, she gets even more RoF with her Mod. As if her base RoF wasn’t ridiculous enough.

Surprisingly enough, her MOD3 equip isn’t as terrible as it seems. The added accuracy is pretty neat, considering her accuracy is on the lower end of the spectrum among RFs. Feel free to invest in her SPEQ if you have the resources, otherwise it’s rather optional.

With many shikikans having a M14 levelled already from their early game, it wouldn’t be that big of an investment as compared to modding T-Dolls that are terrible pre-mod and great post-mod, since you wouldn’t have to start from scratch. While not bringing anything new with her MOD2 skill, she does surpass all existing options in DPS RF category, while being a 3* > 4* Mod also means that it wouldn’t be that painful on your resources. Until R93 comes along, M14 would be your go-to RF for general usage. Even then, R93 requires a charge-up time to get her RoF stacks (which she loses if she switches target) , while M14 can just pump out all her shots. Recommended.

error: Content is protected