Important: EX maps are for experienced players who have well equipped echelon and good understanding of enemy matchups vs. T-doll types. Even with ideal setups, taking damage and repairs will be necessary on some maps.
We will also cover just ONE objective rather than both for the sake of clear rewards only. Makes no sense to cover both because you can just do one objective on normal and another on EX to get ALL rewards and intel. 

Quiet Presence

Objective A:

Take enemy HQ.

Recommended Squads:

1 ARSMG [level 30+ / 3x links]

Echelon Examples

Here is example echelon used for the duration of the campaign on normal difficulty. You should have no issue clearing first 4 chapters with these T-dolls with further leveling and skill training.

Echelon Examples

Standard F formation for ARSMG.

Turn 1

Since we are not looking to kill all units right now, just head straight for the enemy HQ.

Turn 2

Easy clear.

Objective B:

Eliminate all enemies on the map.

Recommended Squads:

1 ARSMG [level 30+ / 3x links]

Turn 1

Start is mostly the same, but enemy unit on the left can go either bottom or top, which can add additional turn to the play.

Turn 2

In my case the zombie moved to the top and was on the way to kill other zombies.

Turn 3

Again just make sure to not end your turn on the enemy HQ and you should be clearing objective B no problem.

Objective A:

Eliminate 2 marked Smasher boss units.

Recommended Squads:

1 ARSMG [level 90+ / 5x links]

This is straight forward mission with clearing out 2 marked Smasher boss units. Fight is not different from the normal version but with much more health. AoE skill AR and SMG doesn’t do much in this battle other than killing mobs so focus on self-buff ARs.

Turn 1

Simply work towards the Smasher boss units and end turn. Again keep position 5 clear of T-dolls to avoid radiation damage.

Turn 2

Once you kill the 2nd Smasher unit, mission is cleared automatically.

Reunion with Old Friends

Objective A:

Take enemy HQ.

Recommended Squads:

1 ARSMG [level 30+ / 3x links] + 1 Dummy

This map introduces radar mechanic, Goliath unit, and armor units to beginners in which can be tough but we do not have to fight them to clear objective A.

Turn 1

Start with ARSMG on HQ and head straight for left side of enemy HQ.

Turn 2

ARSMG moves up to take node left to HQ and we deploy dummy on our HQ.

Turn 3

ARSMG echelon moves back to HQ and swaps and moves down to take the long way around to the other side.

Turn 4

Continue to head to the right side of the enemy HQ.

Turn 5

Once ARSMG takes the node on the right side, mission should be cleared next turn.

Objective B:

Eliminate all enemies on the map.

Recommended Squads:

1 ARSMG [level 30+ / 3x links]

Objective B is bit trickier one to clear than A as you are required to fight the Goliath unit, which is essentially a DPS check in GFL. 
If you are beginner, I recommend just leveling your T-dolls more and giving them better equipment rather than investing on skill levels if you are having trouble here. 

Turn 1

Start is identical as objective A with ARSMG echelon moving up then right.

Turn 2

After taking out enemy unit near the HQ, move back towards HQ and deploy the dummy.

Turn 3

We are taking same route to the other side of the HQ through the bottom.

Turn 4

Dummy unit moves to step on the radar and this eliminates the manticore unit, leaving just Goliath and Scout on the top right.

Turn 5

Take out the Goliath unit first. IF you failed to kill it before blowing it up, simply repair at the HQ and clear the mission.

Turn 6

Once you take care of last unit on the map, mission should be cleared automatically.

Objective A:

Take enemy HQ.

Recommended Squads:

2 ARSMG [level 90+ / 5x links] + 2 Dummy

This map is more of DPS check than the combat map, but with bit of thinking required. Since there are 2 Goliath plus units, I will go ahead and cover guide that doesn’t fight any of them. 

Turn 1a

Start with Combat echelon on the HQ and move to the Radar node. Then deploy dummy echelon.

Turn 1b

Swap location of dummy and combat echelon. This is to draw Goliath unit to the radar node to remove the Goliath Plus unit on the HQ. Simply retreat the dummy when battle starts.

Turn 2

Move ARSMG echelon up two nodes towards the top.

Turn 3

Move 1st echelon to the right then deploy 2nd ARSMG echelon on the HQ.

Turn 4

1st echelon moves right one node again, then move 2nd echelon to the radar node. Redeploy dummy echelon on the HQ.

Turn 5a

1st echelon moves down 1 node, staying away from Goliath Plus unit. 2nd echelon takes the bottom route.

Turn 5b

Dummy will then follow behind so that we can capture 2 nodes at once this turn.

Turn 6

Deploy 2nd dummy on the HQ and send it up two nodes. 1st & 2nd echelon will move to the right 1 node each.

Turn 7

1st echelon will use the diagonal path in the middle to reach the node left of the enemy HQ. 2nd echelon will move up 1 node to continue its path towards the right side of enemy HQ.

Turn 8

Now that Goliath plus units are in the middle, it is safe to move the 2nd dummy right below the 1st echelon.

Turn 9

Now that we have left side captured, simply move 2nd dummy echelon through the diagonal path to the other side below the 2nd echelon.

Bound Spirit I

Objective A:

Take enemy HQ.

Recommended Squads:

1 ARSMG [level 30+ / 3x links] + 1 Dummy

This map introduces new unit Pyxis which is an automated defense turret that can target 2 T-dolls at the same time. This can get quite nasty later on, but for now just ARSMG comp can clear it.

Echelon Formation

Because you have to move up to hit Pyxis, we are putting our echelons forward instead of in the back.

Turn 1

We start with ARSMG unit on the left helipad and dummy on the HQ. ARSMG moves along the bottom left and clears path to the console.

Turn 2a

Once you move to the console, activate to open the gate blocking the path to the HQ.

Turn 2b

Then simply move towards enemy HQ.

Turn 3

You do not have to kill the unit on the HQ, and just surround capture it by ending your turn on the gate.

Objective B:

Eliminate specific enemies on the map [Pyxis x3].

Recommended Squads:

1 ARSMG [level 30+ / 3x links] + 1 Dummy

Second objective asks us to kill 3 Pyxis units on the map. Simple enough. Starting position is identical to the first objective.

Turn 1a

We are going to take out the first Pyxis unit on the bottom left with ARSMG then walk back to the starting helipad.

Turn 1b

If for some reason if you forgot to repair/resupply your ARSMG, simply swap with dummy on next turn at the HQ to do so.

Turn 2

ARSMG moves to the right side and takes out the second Pyxis unit. Beware of Jaguar units that can surprise you if you get hit with mortar damage.

Turn 3

Lastly take out the 3rd Pyxis on the top of the map and it should clear the mission automatically.

Objective A:

Eliminate at least 5 enemies.

Recommended Squads:

1 ARSMG + 1 MGSG [level 90+ / 5x links]

Echelon Formation

We will be using MGSG echelon with 2 SG to fight against Pyxis. Now that there's more than one of them and are much stronger, it is best to us SG as tankers while MGs melt them from the rear. This one is overkill so test your MGSG squad against Pyxis.

Turn 1

Start with ARSMG echelon on the HQ and MGSG echelon on the left helipad. ARSMG will sweep the right side first to kill non-Pyxis enemy units.

Turn 2

Now all that's left to do is to kill the enemy units on the bottom side and meet 5 kills requirement.

Turn 3

Simply move up and attack last Pyxis unit and mission clears automatically.

Bound Spirit II

Objective A:

Occupy all nodes on the map.

Recommended Squads:

2 ARSMG+RF [level 50+ / 3x links]

This map contains armor units which can be challenging to just ARSMG, so what I did was mix in single RF T-dolls on each echelon to achieve the goal.

Here are the example echelons used for the mission. I have taken out an AR and replaced with a RF unit. As long as they can equip some form of AP ammo for equipment, preferably Green ones, it should be a breeze. Just know that these examples are meant mostly for a starter player so a strong ARSMG can also work without any replacements needed.

for the second echelon, since there’s mix of HGs here instead of SMG and AR, I was extra careful to control them and retreat if they seem to be in risk of taking damage. If you have more AR/SMG, throw those on instead.

Turn 1

Start with weaker combat echelon on the HQ. Then move it up and deploy stronger combat echelon on the HQ.

Turn 2

1st Combat echelon move to the left to capture another helipad. 2nd combat echelon on the HQ moves to bottom right to capture and kill the Manticore unit.

Turn 3

2nd combat echelon moves one node to the left, and 1st combat echelon clears unit below and move up to capture the 2 nodes at the top.

Turn 4

Finally we capture the remaining nodes via surround capture. Just make sure at the end that all enemy nodes are surrounded by friendly node.

Objective B:

Occupy specific nodes within 3 turns.

Recommended Squads:

2 ARSMG+RF [level 50+ / 3x links]

We are using identical Echelon as other objective but putting more emphasis on capturing highlighted nodes on top and bottom of the map.

Turn 1

Start is identical with weaker echelon start and deploying stronger echelon on the HQ.

Turn 2

Turn two is also identical with capturing 2 of the nodes with surround capture.

Turn 3

On turn 3, instead of surround capturing the nodes that are highlighted, you need to physically step on the marked nodes and end the turn in order to clear the objective B.

Objective A:

Make marked unit [Manticore] to move onto marked node [Heavy helipad].

Recommended Squads:

1 MGSG [level 90+ / 5x links]

Echelon Formation

This map is incredibly simple to do, just need the 2SG MG echelon that we used for Pyxis units in EX.

Turn 1

Deploy at the HQ, then move down to attack the Pyxis unit below. Once done, Manticore will move onto marked location and clears the mission.

Intangible Sigh I

Objective A:

Occupy enemy HQ while defeating no more than 2 enemy units.

Recommended Squads:

2 ARSMG [level 50+ / 3x links]

We have interesting objective in which there’s limit on how many enemy units we can kill on the way to the HQ. This usually means we need to clear the mission quickly.

This is the ARSMG unit that we used on chapter 1 with more levels and better equipment [Green]. Standard F formation.

We are using this combat echelon to defend the HQ from being surround captured. Just need to last for one battle. Also standard F formation.

Turn 1

ARSMG echelon starts on the left helipad and moves straight to the helipad with bomb on it. Pick it up and end the turn.

Turn 2a

Now we move adjacent to the rubble blocking the path and blow it up using the bomb.

Turn 2b

As predicted, our HQ is in danger of being surround captured, move up to clear the enemy unit.

Turn 3

Now that we have fought 2 units, we cannot fight anymore.

Objective B:

Take enemy HQ AND defeat 2 Smasher units.

Recommended Squads:

2 ARSMG [level 50+ / 3x links]

2nd objective is to beat the Smasher boss unit on the map. This looks scary but in reality it’s easier than one might think.

Smasher

Key thing to remember during smasher battle is to keep the position 5 open as radiation emitted by Smasher unit deals damage over time in circle around it. If zombies appear from the rear, simply shuffle ARs to reset the targeting.

Turn 1

Start with ARSMG echelon heading to pick up the bomb.

Turn 2

Turn two could look bit different but if HQ is being threatened, take out the enemy with 2nd combat echelon. Then we move 1st combat echelon, blowing up the rock mid way and fighting smasher unit on the left side.

Turn 3

1st combat echelon moves through and fights the remaining smasher boss. If you didn't have to move 2nd combat echelon, you should be able to take the HQ this turn.

Turn 4

Take enemy HQ to clear the mission.

Objective A:

Occupy command post and blow up a specific rubble.

Recommended Squads:

2 ARSMG [level 90+ / 5x links]

Echelon Formation

Here are the echelons used to clear the mission. We don't have to fight smasher unit so having AoE skills will be better to deal with ELID mobs.

Echelon Formation

We will be using both bombs to blow up the path to the HQ.

Turn 1

Start with bot echelon on each side of the map. Then left echelon moves to pick up the bomb. Echelon on the HQ moves up to protect HQ from being surround captured.

Turn 2a

Move to the rock blocking the path to 2nd bomb and blow it up.

Turn 2b

Then move as closes as we can get to it.

Turn 3

Pick up the bomb and move to the rock, but do not use it this turn. By standing here for a turn, we can make Smasher blocking the path to HQ step aside.

Turn 4

Now that all smasher units are out of the way to HQ, blow up the rubble and take enemy HQ.

Nameless Exiles I

Objective A & B:

Occupy 6 nodes, Close both gates, and Defend for at least 5 turns.

Recommended Squads:

2 ARSMG [level 50+/ 3x links]

This is only map in the event that can clear the both objectives at once and it is not as difficult as you think. I used same echelons from before, but just about any ARSMG will work fine.

Turn 1

Start with any of 2 echelon on the HQ. Move down and right one node then deploy 2nd combat echelon on HQ.

Turn 2

Combat echelon below the HQ moves down the path on the right side and loop towards the bottom. Smasher unit is going to be identical fight as E2-2.

Turn 3

1st combat echelon repairs/resupply as needed then move to the gate at the bottom.

Turn 4a

On 4th turn, bottom echelon moves to the gate console and closes both gate.

Turn 4b

Move combat echelon down one node from the console so that we can capture 2 nodes total by next turn. This allows to meet requirement for both objectives at once. If you prefer to use one echelon to fight both Smasher boss, swap locations.

Objective A:

Defend for least 5 turns and demolish both gates.

Recommended Squads:

2 ARSMG [level 90+ / 5x links]

Turn 1a

This map is straight forward in terms of clearing as Smasher units on each side will do the job for us to demolish the gates from now to turn 5. All we have to do is deploy 2 combat echelons to defend the HQ and the node with console.

Turn 1b

Then we close the both gates so that it is ready to be smashed.

Turn 2

Now all we have to do is wait and just hit end turn. ARSMG echelons should be more than sufficient to clear out any ELIDs mobs.

Turn 3

On turn 3 or 4, simply move each echelon to the left one node each, this is to get away from the top smasher unit that will come through the gate.

Turn 4

Just hit end turn again until mission is cleared automatically.

Nameless Exile II

Objective A:

Rescue one hostage within 4 turns.

Recommended Squads:

2 ARSMG [level 50+/ 3x links]

It’s straight forward rescue operation that doesn’t require much explanation. Gates are closed leading back to HQ, so we just got to make sure to stop at console to open it midway.

Turn 1

Deploy 2 combat echelons next to each other from the starting location towards north. Honestly dummy could work but this is just in case of bad RNG.

Turn 2

Move combat echelon all the way to the node right below the console panel that operates the gates.

Turn 3a

Move up to open the bottom gate. Closing top gate is not a must.

Turn 3b

Then proceed to rescue the hostage and move on to the bottom gate.

Turn 4

All you have to do it move back to HQ, swap with 2nd echelon and manually extract the hostage.

Objective B:

Rescue 1 hostage and occupy all helipads on the map.

Recommended Squads:

2 ARSMG [level 50+/ 3x links] + 1 Dummy

2nd objective on this map is more demanding for the echelon’s ability to fight multiple battles between turns with limited locations for resupply. While it’s possible to do this at level 50, I recommend trying at higher level and more links if you want to breeze through it.

Turn 1

Start is same with first objective to deploy 2 combat echelons at the HQ facing north.

Turn 2

We then move 2nd combat echelon at the HQ to the right and deploy a dummy on the HQ. Combat echelon on the left side moves far as it can towards the hostage.

Turn 3

1st combat echelon rescues the hostage then moves towards the helipad on the right side of the map..

Turn 4a

On turn 4 we move 1st combat echelon with hostage down one node.

Turn 4b

2nd combat echelon by the HQ moves to meet up with 1st combat echelon then swap location so that hostage is rescued automatically at the beginning of the next turn.

Turn 5

1st combat echelon or 2nd combat echelon then resupply/repair at the helipad then moves to capture the last helipad at the top left.

Objective A:

Rescue 1 hostage within 5 turns AND without using any control panels.

Recommended Squads:

2 ARSMG [level 90+ / 5x links]

Turn 1a

Map is near identical to the normal version of the map so we will play it similarly. Spend 1st turn with deploying two combat echelons heading north from the HQ.

Turn 1b

Then with remaining move, 2nd echelon moves to capture the heavy helipad on the right of the HQ.

Turn 2

Combat echelon above the HQ moves to rescue the hostage at the center of the map. Once hostage is rescued there will be some changes to AI mechanics of enemy units on the map, but you don't have to worry about it.

Turn 3

Now that bottom gate has opened, we are going to use 2nd echelon to draw aggro from the bottom Smasher unit. combat echelon with the hostage will continue moving towards the right side, but making sure to stay further away from Smasher unit than the other echelon.

Turn 4

Continue the shuffle of echelons to further distract Smasher unit at the bottom of the map.

Turn 5

Once Smasher unit has moved out of the bottom path back to the HQ, Echelon with Hostage heads to heavy helipad and manually extracts hostage to clear the mission.

Fractured Cognition I

Objective A:

Occupy marked enemy helipad and use the detonator.

Recommended Squads:

1 ARSMG [level 70+/ 4x links] + 1 Dummy

This is introductory mission to Detonator that can blow up abandoned buildings on the map. All you have to do is move straight to the helipad with the detonator and use it before ending the turn.
 

Echelon Formation

I have also gone ahead and leveled up echelon to level 70 and 4x links to keep up with the difficulty scale. This is more now towards the minimum rather than required, so if you can raise your ARSMG echelon more, I strongly suggest that you go at least level 80 or even 90.

Turn 1

Start with dummy on the HQ and combat echelon on the right helipad. Move straight to the marked helipad with the detonator and blow it up. After that simply end the turn to clear the mission.

Objective A:

Eliminate all enemy units on the map and use the detonator.

Recommended Squads:

2 ARSMG [level 90+ / 5x links] + 2 Dummy

Turn 1

We are working to wipe out all units on the map, which means all helipads needs to be captured to stop the flow. Start with both combat echelons on starting locations. Combat echelon on the HQ moves down and prepare to surround capture the helipad below the HQ. With a remaining move, deploy dummy on the HQ.

Turn 2a

Combat echelon on the right side of HQ moves to surround capture the helipad with detonator. We deploy another dummy on the helipad south of the HQ.

Turn 2b

Then we are swapping the 2nd dummy with combat echelon to resupply/repair as needed.

Turn 2c

Resupplied combat echelon moves to capture the next nearest helipad to the bottom of the map. Fighting enemy units in the abandoned building gives them a buff but with AoE skills, it should not be a difficult fight.

Turn 3a

A random 3rd faction enemy has spawned on the helipad with the detonator. Destroy the enemy with 2nd echelon and resupply/repair as needed. 1st combat echelon moves back to HQ so that it is safely out of the blast range of detonator.

Turn 3b

Finally combat echelon moves to capture the last helipad behind the abandoned building.

Turn 4

Now that we have no enemy units on the map, move to the detonator and blow up the buildings.

Fractured Cognition II

Objective A:

Take enemy HQ.

Recommended Squads:

2 Dummy

We are using EX mode or Hard difficulty map to clear the Objective A on this map as it is easier than normal map objective A. Don’t worry, you will still be able to get secret documents you need regardless of difficulty as long as you clear objective A and B. 

Turn 1

Start with dummy on HQ then move up towards the console at the top.

Turn 2

Deploy 2nd dummy at the HQ and dummy in the middle of the map moves up to the console. But we DO NOT OPERATE THE CONSOLE THIS TURN.

Turn 3a

On 3rd turn we operate the console to open the gates. This allows Goliath plus in the middle to patrol up and down at the timing we want.

Turn 3b

Dummy unit at the console then moves to the radar unit near by.

Turn 4

Dummy unit on the radar moves to the left and dummy at the HQ moves to the node below the console.

Turn 5

We move both dummy units down one node each.

Turn 6a

On turn 6 we open the gates blocking path to the enemy HQ using the bottom console.

Turn 6b

The dummy at the center should have clear path to the HQ.

Objective B:

Eliminate 5 enemy units and do not open security gates.

Recommended Squads:

1 ARSMG [level 70+ / 4x links] + 1 RFHG [level 70+ / 4x links]

You can switch to Normal difficulty if you want for this one. MICA has put a sneaky restrictions to limit us from easily defeating this map by prohibiting us from using gates to weaken all enemy units. But with right setup, this should be relatively easy.
IMPORTANT: there is a “intended bug” of some enemy units not being counted on the bottom left counter. But if you follow the directions, you will kill 5 units needed to clear the mission.
As usual we are using our ARSMG echelon to take out the Goliath units. If you cannot defeat them, this just means you are lacking DPS and just need to level up T-dolls more and enhance them.
As we are tasked to fighting least 2 armored units, I brought in my RFHG echelon that I raised along with ARSMG echelon. This is more than enough to kill the Manticore unit on the center surrounded by 4 gates.

Turn 1

Start with ARSMG on the HQ and move up so that we can deploy RFHG echelon.

Turn 2

ARSMG then moves to the bottom left console and operate repeatedly to weaken the Manticore unit on the gate. You can stop when the enemy CE stops going down.

Turn 3

Wipe out the remaining Goliath unit by the upper console but do not operate it. Once you open it it will not let you reclose.

Turn 4

All you have to do now is to use RFHG echelon to defeat the weakened Manticore and fight the full health Manticore to clear the mission.

Fractured Cognition IV

Objective A & B:

Free M4 without killing her // Rescue 1 Hostage Unit

Recommended Squads:

2 ARSMG[ Level 70+ / 4xlinks] + 1 Dummy

Because the pathing is identical for the both objective until the very last turn, I will go ahead and cover both objectives in one explanation

Turn 1

Start with your strongest ARSMG echelon and take the helipad to the right of the HQ.

Turn 2

ARSMG echelon then moves to the left side to take another helipad. Deploy 2nd combat echelon or dummy on the HQ.

Turn 3a

1st Combat echelon moves back to the left side, but before we do, swap with 2nd echelon on the HQ to resupply and repair if needed before moving.

Turn 3b

Once fully resupplied, ARSMG echelon moves to take another helipad on the right side.

Turn 3c

2nd echelon moves up 1 node then end the turn.

Turn 4

We have a open path to the helipad on the left side which we need for the both objective. So move 2nd echelon to it then deploy a dummy echelon on the HQ.

Turn 5a

Now we move ARSMG echelon on the right side all the way to the radar node below the hostage unit. This changes the AI of new units near the M4 from stationary to patrol.

Turn 5b

If you want to rescue the hostage, all you have to do is to swap and rescue prior to moving to the left side. If you are looking to interact with M4, you can ignore this step.

Turn 6a

Fight through the gladiator unit blocking the path to the helipad on the left side. Here you can rescue hostage by swapping and manually extracting to clear the objective B. If you are looking to clear objective A, resupply then head to M4.

Turn 6b

There's one way path to M4 from the top side. If you fail, you are better of restarting the mission unless you can fight off the long legged enemy and willing to wait 8 more turns.

Boss

In this battle we are not trying to kill M4 but to destroy the Nyto units that spawns around the M4, if your echelon is not fully leveled to 100 and well-equipped, you do not have to worry about your echelon killing M4 by accident.

Objective A:

Rescue 1 hostage units.

Recommended Squads:

1 ARSMG [level 90+ / 5x links] + 1 Dummy

Turn 1

We are going for the easier objective here instead of fighting M4 with souped up bodyguards in the center of the map. Start with ARSMG echelon then capture the helipad to the right.

Turn 2

ARSMG moves to capture the next helipad to its right. Then deploy dummy echelon on the HQ.

Turn 3

Continue to capture another helipad to the north near the hostage.

Turn 4a

On turn 4 we move up to swap position with hostage first to save action point.

Turn 4b

Once rescued, move back down the path traveled to HQ.

Turn 5

Travel back to HQ, swap with dummy and manually extract to clear the mission.

Subsurfaced Homecoming II

Objective A:

Take enemy HQ.

Recommended Squads:

2 ARSMG [level 80+ / 4x links] + 1 Dummy

We are on new chapter which means there’s an increase in difficulty of map. However objective is straight forward.

Echelon Formation

New addition to echelon is fairy for the aura buff it provides. It is just 1 star and level 30, easily achievable with few combat reports. During the leveling process I have also picked up G41. Use M4, ST AR-15, or Sopomod II if you need strong ARs. We have also leveled T-dolls to 80.

Turn 1

We start the mission with deploying 2 combat echelons side by side facing left.

Turn 2a

Bring both combat echelon down 1 node each and deploy dummy echelon on the HQ.

Turn 2b

We then swap location so that Dummy is at the bottom and combat echelon at the HQ.

Turn 3a

Swap to put dummy away from any potential fight and put 2nd combat echelon to dummy's right.

Turn 3b

We then resupplies ARSMG echelon on the HQ and swap with combat echelon below. Then clear the path to enemy HQ through bottom right path.

Turn 4

Continue moving toward the enemy HQ.

Turn 5

Take the enemy HQ and end the turn.

Objective B:

Kill 5 Abandoned Isomers.

Recommended Squads:

2 ARSMG [level 80+ / 4x links]

This objective is easier to accomplish than first one. Just gotta make sure you don’t run into Goliath plus on the way.

Turn 1

Start with ARSMG echelon on the HQ and deploy 2nd echelon on the HQ after moving down one node.

Turn 2

At this point Isomer on the bottom left should have run into you, if it did not clear it first, then clear out the remaining units on the top side while making sure HQ is safe from being captured.

Objective A:

Eliminate all Isomers on the map [6]

Recommended Squads:

2 ARSMG [level 90+ / 5x links]

Turn 1

This map is also pretty similar in solution to the objective of killing all the Isomers present on the map. Start with combat echelon the HQ and take out the Isomer on the bottom left.

Turn 2

Deploy 2nd ARSMG echelon on the HQ and sweep to top then to right side of the map.

Turn 3

Combat echelon at the bottom of the map takes out the Isomer to the left of the map then returns to the position. 2nd combat echelon to the right moves to spot between helipads and the enemy HQ to get the Isomer coming down next turn.

Turn 4

With one Isomer remaining, simply walk over with 1st combat echelon then clear the mission.

Isomer I

Objective A:

Eliminate all enemy units on the map.

Recommended Squads:

2 ARSMG [level 80+ / 4x links] + 1 Dummy

Objective is simple enough but there are two units that are not intended to be killed conventionally. By using radar gimmick and other interactable objects, we can kill the strong enemies.

Echelon Formation

Again we are using the updated ARSMG echelon [Lvl 80+ / 4x links / fairy added]. Make sure to pay attention to their skill levels and equipment as well. Since we have to fight Goliath units, DPS check is going to be the bottleneck to the progress if you can't kill them.

Echelon Formation

I have also included RFHG echelon as example to show that you can use them if you have them instead of 2nd ARSMG echelon. However using ARSMG echelon is more likely to be quicker and safer at this level/links.

Turn 1

Start with both combat echelon on the deployment zone. Move 1st combat echelon on HQ to the helipad to the left and deploy dummy on the HQ. Wait remaining move, 2nd combat echelon moves to the right.

Turn 2a

Work to capture the helipad between two starting location by taking surrounding nodes with combat echelons.

Turn 2b

Then dummy moves to the closed helipad and swaps with 1st combat echelon.

Turn 2c

Then 1st combat echelon moves back to the HQ.

Turn 3

If you have bad RNG you will have to move dummy away from the Goliath unit. Then move 2nd combat echelon towards the console panel. If you didn't have to move your dummy, you can get to console and activate it this turn.

Turn 4a

Activating the console puts goliath unit on the right side to sleep mode, turning into a bomb. If Goliath unit moves next to dummy again, simply move it again.

Turn 4b

1st combat echelon on the HQ moves to pick up the bomb.

Turn 5(Route A)

Combat echelon with the bomb loops back through HQ, resupplies and repairs as needed then move towards the Gladiator unit on the top left.

Turn 6a

Stopping right below the enemy unit, you can use the bomb to destroy it and open the path to the radar.

Turn 6b

Once you defeat the enemy and step on the radar, Manticore unit disappears, clearing the mission.

Objective A:

Eliminate all enemy units on the map.

Recommended Squads:

2 ARSMG [level 90+ / 5x links] + 1 Dummy

Echelon Formation

For this map, it is recommended to have Airstrike Fairy along with your ARSMG echelon as it will fight against Armor units at least once. RFHG echelon is not recommended as it will have tough time against the Tarantulas.

Echelon Formation

With Airstrike active, even at lower skill level, it will eliminate threats and safely defeat armor units as Tarantulas will die right away.

Turn 1

Start with combat echelons on each starting locations. Then move to capture the node with console panel. We also clear majority of the units on the map. Activate it now.

Turn 2

Depending on where the Manticore unit is at, move the combat echelon to near or on the HQ accordingly. If you have spare action point, use to deploy dummy at the helipad. If you don't simply deploy it next turn. Depending on RNG, you might have just enough action point to move echelon to the HQ.

Turn 3

Repair/Resupply combat echelons as needed then move combat echelon near the HQ to the node below the Goliath unit that will turn into a bomb. Combat echelon at the left side moves to the console panel above the Manticore unit and activates the console.

Turn 4a

Now that Goliath is a bomb, combat echelon below it picks up the bomb and moves to take out the Manticore if it has not been taken out already. If you are struggling to take out the Manticore with ARSMG, deploy RFHG echelon at the HQ instead.

Turn 4b

Make sure to eliminate all enemy units save for two at the top left.

Turn 4c

Travel back with the bomb to the last two enemy units.

Turn 5a

Near the enemy, use the bomb to remove the strong enemy.

Turn 5b

With strong enemy removed, take out the last unit and clear the mission.

Subsurfaced Homecoming III

Objective A:

Rescue 1 Hostage.

Recommended Squads:

1 ARSMG [level 80+ / 4x links] + 2 Dummy

Goal is to rescue M4 in the middle and extract at the nearby helipad. We are going to use the same ARSMG used on previous chapter 4 maps.

Turn 1a

Deploy ARSMG on the bottom helipad, followed by 2 dummies on the other locations. First thing we do is move dummy on HQ to console to open the gate using Randomizer A.

Turn 1b

ARSMG moves to the next gate on the right side.

Turn 1c

We have to reset the gates by closing them all before opening new gate.

Turn 1d

Scroll the gate options and pick Randomizer C.

Turn 1e

Then use Randomizer D right after to open the gate in front of ARSMG.

Turn 1f

Move the ARSMG on to the gate and end the turn.

Turn 2a

ARSMG moves to rescue the M4.

Turn 2b

Then we once again reset all gates to closed state.

Turn 2c

Then open the bottom gate again by using Randomizer A.

Turn 2d

Safely move the echelon down to the helipad then extract hostage to clear the mission.

Objective B:

Defeat 4 Abandoned Isomers and open all gates.

Recommended Squads:

1 ARSMG [level 80+ / 4x links] + 1 Dummy

On this objective, the setup is almost identical with 1 less dummy being required. Having to fight least 3 Abandoned Isomers yourself, level your T-doll as best as you can. 

Turn 1a

Setup and Start is Identical except for not having dummy on the top left helipad.

Turn 1b

Randomizer A, Move echelon, then close all gates.

Turn 2a

Now to open the gate on the right side, close all gates first.

Turn 2b

Activate Randomizer C, then Randomizer D

Turn 2c

After you pass through, you do not have to operate console using dummy again.

Turn 2d

Now all that's left to do is to take out Isomer units. One thing to note is that you don't have to kill them yourself and M4 can act as shield to take out the last Isomer on the top side.

Turn 3

Move towards the console on the left side which let you open all gates at once.

Turn 4

On turn 4, last Isomer should have run into M4 and eliminated itself. Just click end round button to clear the mission.

Objective A:

Rescue 1 hostage units.

Recommended Squads:

1 ARSMG [level 90+ / 5x links] + 3 Dummy

Echelon Formation

Here we are using 1 echelon to do all the fight, and with Tarantula on the map again, you would be best set with Airstrike Fairy to blow away the problem.

Turn 1

Start with Dummy echelon at the HQ as we will not be able to deploy the combat echelon until turn 3. Deploy another dummy and move them towards the panels next turn.

Turn 2

Deploy total of 3 dummy units on the HQ side of the map and have them ready to activate the consoles.

Turn 3a

Now that we have access to the helipads, deploy ARSMG echelon on the top left side of the map. Then activate the middle panel to open the nearest gate to ARSMG.

Turn 3b

ARSMG fights through the Tarantula unit and stops at the 2nd gate.

Turn 3c

Bottom panel opens the 2nd gate which leads straight to the M4.

Turn 3d

Travel to center of the map but do not swap with M4.