0:05 Hudson Refugee Camp

Clear Conditions:

Capture indicated node.

Required Squads:

1x ARSMG

Turn 0 & 1

This turn makes you put a combat team on the helipad and then instantly ends your turn.

Turn 2

Move combat team down two nodes.

Turn 3

Move to the node and pick up the supplies.

Turn 4

Move to and eliminate the enemy on indicated node.

Turn 5

Move on to the orange indicated node to complete the objective.

0:05 Hudson Refugee Camp EX

Clear Conditions:

Capture specific node.

Required Squads:

1x ARSMG with Taunt and 1x dummy. 0 nades needed.

This map is where you can farm a lot of nades to eliminate every single enemy in this event with no trouble. You can combat these nodes, but it is simply easier to farm a lot of nades and wipe them from existence instead.

If you cannot take a combat with enemies in this map, consider farming E-1 Normal for some nades before doing this map. If doing it in this method, consider farming 20 grenades to get rid of the enemy shown in Turn 2.

Turn 1

Deploy night ARSMG, move it to the left, and then deploy a dummy.

Turn 2

Move as indicated.

Turn 3

Move as indicated.

Turn 4

Move as indicated.

Turn 5

Move as indicated.

0:07 New York Public Library

Clear Conditions:

Capture indicated nodes, and use the workbench.

Required Squads:

1x dummy

Turn 1

Move the two echelons as indicated.

Turn 2 A

Deploy dummy echelon and move it upwards.

Turn 2 B

Move ART556 NPC echelon upwards.

Turn 3

Move dummy echelon as indicated.

Turn 4

ART556 NPC echelon moves to indicated position.

Turn 5 A

Acquire the gas mask from the desk.

Turn 5 B

Move to the indicated orange node.

0:07 New York Public Library

Clear Conditions:

Pick up 3 supplies, and gas mask.

Required Squads:

1x ARSMG. 20 nades needed to complete secret objective and finish the map immediately, or at least 80 if completing the normal objective.

This map guide is made under the assumption that you use nades to skip combat. Combat can be avoided if you had farmed nades from EX-1.

Turn 1

Move to location. You can however, nade the deathstack on the left and instead occupy that node to complete secret objective to automatically complete the map.

Turn 2 A

Move as indicated.

Turn 2 B

Move as indicated.

Turn 2 C

Move as indicated. Remember to pick up supplies.

Turn 3 A

Move as indicated.

Turn 3 B

Move as indicated. Pick up supplies.

Turn 4

Move as indicated, picking up gas mask on desk.

You should nade the enemy in the way; this enemy has a formation that your ART556 team will not be able to defeat and the only way to get past this node is to eliminate it with the 20 grenade option.

0:23 Grand Central Terminal

Clear Conditions:

Capture enemy HQ.

Required Squads:

1x ARSMG

Turn 1 A

Deploy combat team and move upwards.

Turn 1 B

Move team one space to the right.

Turn 2

Follow arrows and remember to pick up the supplies.

Turn 3

Move as indicated.

Turn 4

Do nothing.

Turn 5

Do nothing.

Turn 6

Move as indicated.

Turn 7

Move as indicated.

After picking up the supplies, move one more node to the right to get out of the aggro range of visible enemy.

Turn 8

Move as indicated.

Turn 9

Move as indicated.

Turn 10 A

Move to this specific node.

Turn 10 B

Eliminate the enemy on top of the HQ using any means you can (nades or combat). Move on to it and end turn.

0:23 Grand Central Terminal EX

Clear Conditions:

Capture radar.

Required Squads:

1x dummy OR 2B14, 1x ARSMG. 80 nades recommended to clear this map.

Instead of taking fights, you can throw 20 grenades at once against all enemies encountered to instantly remove them from the map.

Turn 1

Turn 2 A

Move and then deploy 2B14 or a dummy echelon if you have a lot of nades.

Turn 2 B

Turn 2 C

Turn 3 A

Turn 3 B

Turn 3 C

Nade enemy or combat.

Turn 3 D

Turn 4 A

Turn 4 B

Turn 4 C

Turn 4 D

Turn 5 A

Turn 5 B

0:50 Dark Zone

Clear Conditions:

Capture indicated nodes. Defeat Vector.

Required Squads:

1x ARSMG

Turn 1

Deploy night ARSMG and move as indicated.

Turn 2

Eliminate enemy.

Turn 3

Move Agent Vector NPC as indicated.

Turn 4

Move as indicated on to an orange indicated node.

0:50 Dark Zone EX

Clear Conditions:

Capture indicated nodes.

Required Squads:

1x dummy, 1x ARSMG OR 2x dummies. 120 nades recommended to clear this map.

Instead of taking fights, you can throw 20 grenades at once against all enemies encountered to instantly remove them from the map.

Turn 1 A

Turn 1 B

Turn 2

Turn 3

Turn 4 A

Turn 4 B

Turn 5 A

Turn 5 B

Turn 5 C

1:10 Extraction Point

Clear Conditions:

Capture enemy HQ. Eliminate bosses.

Required Squads:

2x dummy, 1x ARSMG

Turn 1 A

Spawn 2 dummy echelons, and a combat echelon on HQ.

Turn 1 B

Move as indicated.

Turn 2

Win.

1:10 Extraction Point EX

Clear Conditions:

Capture specific node. Eliminate Vector & 416.

Required Squads:

1x dummy, 1x ARSMG. 140-180 nades recommended in addition to bringing at least 7-14 sentry guns for the hidden achievement.

Nades are very useful to clear out enemies surrounding your teams. Do not attempt to pick multiple fights in this map.

Turn 1 A

Remember to nade all enemies visible! (You can use NPC Vector).

Turn 1 B

Turn 2 A

Nade 416 and then move on to the node.

Turn 3 A

You cannot nade Vector, but you can use Sentry Guns by making her run into them. Around 7 will do.

Turn 3 B

Turn 4 A

Turn 5 A

Remember to nade all visible enemies when possible!

Turn 5 B

Turn 6

Move around in this box until Vector is dead, planting Sentry Guns each time.

Turn X

End on indicated node.