• Introduction
  • Mechanics
  • Enemies
  • MAP GUIDE
  • Rewards/Crates
  • Speedrun Event
  • Ranking

Chapter I

  • Waste
  • Safe House
  • Auxiliary Power
  • Reserve Outpost
  • Farewell, Scarecrow
  • The Last Day
  • Peace Negotiations
  • Fortunate?
  • Sangvis Elite Outpost
  • Neural Fragment
  • Darkest Desire

1-1 Waste(Route A)

Clear Condition:

Capture enemy helipad.

Required Squads:

1 Combat

Turn 1

The biggest brain play.

1-1 Waste(Route B)

Clear Condition:

Capture enemy HQ.

Required Squads:

1 Combat

Turn 1

Move up just one node in order to prevent HQ from being surround captured. Enemy unit to south of HQ will not move.

Turn 2

Capture enemy HQ to end the turn.

E1-2 Safe House

Clear Conditions:

Eliminate all enemy units.

Required Squads:

1 Combat echelon [ Echelon level higher than 10 with 2x links should be fine. ] + 1 Dummy

Turn 1

Move combat unit down one, then deploy a dummy echelon. All enemy units in this map do not move.

Turn 2a

Swap combat echelon with dummy echelon then clear out top portion of the map.

Turn 2b

Resupply at the HQ then swap with Dummy echelon to kill the enemy unit on the helipad.

E1-3 Auxiliary Power

Clear Conditions:

Take enemy HQ.

Required Squads:

1 Combat echelon [Lvl 30/3x links for easy wins]

Turn 1

There's no real instructions for this map but to go straight for the enemy HQ. Enemy units will not move.

Turn 3

Easy.

E1-4 Reserve Outpost(Route A)

Clear Conditions:

Eliminate all enemy units.

Required Squads:

1 Combat [Lvl 40/3x link or higher recommended] + 2 Dummy

Turn 1a

Spawn and move down your combat echelon then deploy a dummy echelon.

Turn 1b

Swap combat echelon's and dummy echelon's position before ending turn.

Turn 2a

Move combat echelon to the upper right node then deploy the second dummy echelon.

Turn 2b

Swap combat echelon with the second dummy echelon then move towards the upper left node.

Turn 3a

At this point you have to take note of where enemy units are positioned. If there's any units left on the top right corner, take the roundabout way to the helipad [purple]. If not, take the red route to sweep the left side.

Turn 3b

Sometimes your dummy echelon could be in danger from the bottom side. If that is the case, just move the first dummy up to the HQ. If not, move the second dummy echelon down to HQ.

Turn 4

Combat echelon continues to sweep the left pocket. Don't forget to resupply at the helipad or you might be short on ammo! Once you have taken out all enemy units, move combat echelon towards the friendly HQ.

Turn 5

You should have enough move points to get to the last enemy unit, even if it's sitting on top of the enemy HQ.

E1-4 Reserve Outpost(Route B)

Clear Conditions:

Take enemy HQ.

Required Squads:

1 Combat [Lvl 40/3x link or higher recommended] + 2 Dummy

Turn 1a

Spawn and move down your combat echelon then deploy a dummy echelon.

Turn 1b

Swap combat echelon's and dummy echelon's position before ending turn.

Turn 2

For turn 2, just swap with the dummy echelon then head straight to enemy HQ and end turn.

E1-B1 Farewell, Scarecrow

Clear Conditions:

Kill enemy BOSS.

Required Squads:

1 Combat [Lvl 70+/4x links recommended]

Turn 1

This map is straight forward. Go kill Scarecrow. She has 17k health so I recommend leveling your echelon if it's below level 70.

Turn 2

Killing Scarecrow should clear the mission automatically.

E1-5 The Last Day

Clear Conditions:

Extract 4 hostages.

Required Squads:

1 Combat [Lvl 30+/3x links] + 2 Dummy

Turn 1

In this map we are going to utilize the fact that hostage T-dolls can take few hits [?] before dying. Start with killing a unit to the top right of HQ then swap with hostage at the top. Then deploy your first dummy echelon.

Turn 2

Combat echelon moves to the helipad at the center of the map. Swap dummy with hostage T-doll.

Turn 3

Combat echelon moves towards helipad on the left side. Then spawn your second dummy echelon at the center helipad.

Turn 4a

Combat echelon moves on top of the helipad to prevent further enemy units from spawning. Second dummy echelon swaps with hostage T-doll.

Turn 4b

Dummy rescues the hostage, immediately extracts it at the helipad then move towards combat echelon. If there's still enemy units to the north of the second dummy echelon, swap with combat echelon.

Turn 5a

Combat echelon or dummy echelon move towards the hostage. Always swap with hostage before rescuing when having to backtrack.

Turn 5b

Make your way to the helipad then extract manually. First dummy echelon at the HQ also rescues the hostage and manually extracts it.

Turn 6a

Head to last hostage T-doll on the map, again make sure to swap prior to rescuing to save a move point.

Turn 6b

Extract hostage manually at the center helipad to clear the mission.

E1-6 Peace Negotiations

Clear Conditions:

Take enemy HQ.

Required Squads:

2 Combat echelon [RFHG or self-buff AR. Lvl 70+/4x link recommended]

Turn 1

Due to armor presence in the map, level and link restriction has gone up dramatically. If you can beat 56 armor either through AP or firepower, that will make this map easier. Move combat echelon to right then deploy a second combat echelon.

Turn 2

At the start of the turn I recommend resupplying the first combat echelon by swapping to HQ before moving. After that is just moving straight to enemy HQ.

E1-7 Fortunate?

Clear Conditions:

Survive for 5 turns.

Required Squads:

1 Combat [RFHG or self-buff ARSMG, Lvl 70+/4x link]

Turn 1

In this map we are just waiting for Scarecrow to make her way up to the helipad. You can deploy a second combat echelon if you are not confident that the first combat echelon is capable of handling all battles required. Start with the enemy unit to right of HQ.

Turn 2

Capturing nodes adjacent to HQ also prevents surround capture. Move combat echelon to the other end of HQ.

Turn 3

Take care of the enemy unit to south of HQ.

Turn 4

Move your unit to HQ and hit end turn to clear the mission.

E1-8 Sangvis Elite Outpost

Clear Conditions:

Take enemy HQ.

Required Squads:

1 Combat [RFHG or Self-buff ARSMG Lvl 70+/4x link ] + 1 Dummy

Turn 1

Start with a combat echelon on the helipad. Move your combat echelon to the right then deploy dummy echelon.

Turn 2

Move to the next helipad to the right.

Turn 3

After resupplying at the helipad, go straight to enemy HQ to clear the mission.

E1-9 Neural Fragment

Clear Conditions:

Kill all enemy units.

Required Squads:

2 Combat [Lvl 70+/4x link ARSMG recommended] + 1 Dummy

Turn 1

This map is more of DPS check than anything. Well-leveled ARSMG team is rcommended. AoE skill or two will be helpful against digital zombies. Start with combat echelon at the HQ and have it make its way towards the helipad.

Turn 2

Take the next helipad to left of the fork.

Turn 3a

Deploy the second combat echelon after moving the first combat echelon to the left.

Turn 3b

Move the second combat echelon up one then deploy a dummy at the helipad.

Turn 4

Move your combat echelons to the shown positions on the map. This will minimize RNG to a point where you are able to get S-rank clear regardless of where enemy units move.

Turn 5

Clear out remaining enemy units on the map to clear the mission.

Darkest Desire

Clear Conditions:

Kill all enemy units.

Required Squads:

2 Combat [ lvl 70+ 4x link self-buff ARSMG and/or RFHG ] + 2 Dummy

Armor to Beat:  70 [74 for Typhoon]

Turn 1a

Start with two combat echelons on each spawn point. Then move the combat echelon on the left side [first combat echelon] down to the nearby helipad followed by deploying the first dummy echelon.

Turn 1b

Move dummy echelon down next to first combat echelon then swap their positions before ending turn.

Turn 2

We are going to sweep one area of the map at a time using combat echelons. Swap first combat echelon's and first dummy echelon's position then sweep in clockwise direction ending on the helipad next to dummy echelon. Second combat echelon also moves to kill nearby unit.

Turn 3a

Both combat echelons continues to sweep the area while staying in proximity of the helipad and dummy echelon so resupply can be done with little or no move cost.

Turn 3b

Swap back to HQ to resupply then swap back.

Turn 3c

Move first dummy echelon one node to the right onto the helipad. Resupply now or at the beginning or next turn.

Turn 4

First combat echelon is going to sweep the left side of the map and will spend nearly all its ammo. Again make sure to resupply prior to moving.

Turn 5

Now all you have to do is clear out the remaining units. For Typhoon unit, all you have to do is clear out the top and bottom row and put T-dolls on middle row and they will stay out of harm's way.

1
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Chapter II

  • Unknown Enemy
  • Support
  • Griffin Expendables
  • Defence Outpost 2
  • Defence Outpost 3
  • Just Kidding
  • General Offensive
  • Defence Outpost 4
  • Exploratory Attack
  • For The Future

E2-1 Unknown Enemy

Clear Conditions:

Kill all enemy units in 3 turns.

Required Squads:

2 Combat echelon [1st: lvl 70 / 4x links, 2nd: lvl 50+/3x links] + 2 dummy

Start with a dummy echelon at the HQ and other two helipads with combat echelons. I used one ARSMG and one RFHG but composition does not matter that much. The stronger echelon should be on the left side of the map and weaker one at the bottom as it will fight at most 3 times.

Turn 1a

Move combat echelon towards HK416. For the other echelon, move up one node followed by deploying second dummy echelon at the helipad.

Turn 1b

Combat echelon adjacent to HK416 swaps with her and move next to the first dummy echelon at the HQ. HK416 is set to 'Wait'. If you are not interested in S-rank clear, you can leave it as 'Eliminate'.

Turn 2a

Combat echelon near HQ swaps with the first dummy then resupplies prior to going over the one-directional path to right of the HQ. Goal is to eliminate all enemy units on the right side of the map [shown in pink shaded area]. Regardless of the path you take, make sure to park the first combat echelon next to the second combat echelon.

Turn 2b

Swap first combat and second combat echelons' position. Before moving again, swap with the second dummy echelon at the bottom helipad to resupply the first combat echelon. Use remaining move points to clear out enemy units near the first Dummy echelon to keep it out of harm's way.

Turn 3

Last thing to do is to clear the enemy units on the map. If you forgot to resupply at the last helipad point, swap with HK416 then move to Helipad before clearing enemy units.

E2-2 Support

Clear Conditions:

Establish Supply Route and Maintain it for 2 turns

Required Squads:

2 Combat Echelon [Lvl 70/4x link] + 1 Dummy

This map has two victory conditions, one being just survive for 5 turns. This one you do not need guide as you just need to place one combat echelon at the HQ and keep hitting end turn until map is cleared. I will cover the true ending route below.

Turn 1

Start with two combat echelon on HQ/helipad. Combat echelon on the HQ moves down two nodes towards HK416. Deploy dummy echelon on HQ. Combat echelon on helipad moves one node to the left.
WARNING: 416 here might not survive the two battles in a row. If this happens either spawn an additional echelon to deal with some weak enemies or restart.

Turn 2a

Dummy echelon moves down one towards combat echelon then swaps position with it. Weak enemy units spawn from helipads in the top corner. HK416 should be able to last up to 2 battles against enemy units but if you are lucky she will fight only once.

Turn 2b

Swap HK416 all the way up to the node next to HQ. Swap so that dummy echelon is in the middle and combat echelon at the helipad. Resupply here before moving.

Turn 3

Combat echelons makes path towards supply point. We are avoiding fights with Rodeleros in this solution but if you have a strong enough echelon and know how to fight against Rodeleros, it will be a relatively easy fight.

Turn 4

Once supply route is connected, all you have to do is making sure that it is not severed. If HK416 is looking rough, you can move combat echelon all they way back via swapping.

E2-3 Griffin Expendables

Clear Conditions:

Establish Supply Route and Maintain it for 2 Turns.

Required Squads:

2 Combat Echelon [For boss: lvl 80+ 4x links RFHG echelon recommended for easy fight, other echelon can be lvl 70 / 4x ARSMG]

This map in particular gets affected by RNG of enemy movements. Your solution may vary in terms of movements.

Turn 1

Start with two combat echelon on the HQ and helipad with the boss fight echelon at the helipad. We move the boss fight echelon all the way to the supply point and end turn. For HK416, she can go where she pleases as she will not impact any part of the mission. ***IF you are having issue, bring in BGM HOC to take down Nyto's shield spending extra turn.***​

The name of the game is burst DPS for the Nyto boss fight. You want to leave position 5 open when battle starts and turn off the auto skill button. When Nyto goes into skill activation, turn on the auto skill to burst down the shield on Nyto. Repeat these steps until Nyto is down.

Turn 2a

Supply route should have been severed and we need to reestablish it. Second combat echelon from HQ moves along the same route as the boss fight echelon but stops at the junction. Fighting against Rodeleros is also relatively simple task.

It's easy to keep Rodeleros in a pattern that's predictable so with a bit of practice they should become no problem in the future.

Turn 2b

Sometimes Doppelsöldner will move towards the starting location and break supply route from multiple locations. In this case you just have to spend extra turns re-establishing the route using both echelons.

Now all you have to do is make sure that route is not broken for 2 turns!

E2-4 Defence Outpost 2(True)

Clear Conditions:

Rescue 1 Hostage Successfully.

Required Squads:

2 Combat Echelon [lvl 80+ / 4x link] + 2 Dummy

Turn 1

Start with both combat echelons on the HQ and helipad, combat echelon on the right side will be fighting more. Move both echelons one each then deploy dummy echelons on helipad/HQ.

Turn 2

At the beginning of the second turn, you should have 7 movement points total which is just enough to get to the hostage at the center area. The only variation should be the position of Doppelsöldner [gundam] on the way to the hostage which can be easily bypassed either way.

Turn 3

We are waiting for the Gundam to move out of the way this turn. Just hit end turn.

Turn 4

Move your way to the end of the path which is a large helipad. After hitting end turn, it will automatically extract the hostage next turn.

E2-4 Defence Outpost 2(B)

Clear Conditions:

Take Enemy HQ.

Required Squads:

2 Combat Echelon [lvl 80+ / 4x link] + 2 Dummy

Turn 1

Bad ending route is straight forward but challenging because you have to fight Gundam units. Because there's 2 separate Gundam units in the battle it's hard to take out both in time before it launches AoE attack. I strongly recommend either using Taunt Fairy or Deploy HOC unit here to take down the shield.

Turn 2

Those who have Taunt Fairy or confident in their ability to kill with heavy damage go straight for Gundam, otherwise I recommend taking large helipad nearby and deploy BGM.

E2-5 Defence Outpost 3 (Route A)

Clear Conditions:

Capture enemy HQ.

Required Squads:

2 Combat Echelons [lvl 80+ 4x link]

Turn 1

Start by deploying your best echelon on HQ and secondary on the helipad. Then combat echelon moves all the way to the large helipad past the temporary resupply node.

Turn 2

Resupply at the helipad then go straight to the enemy HQ. Should be a easy clear.

E2-5 Defence Outpost 3 (Route B)

Clear Conditions:

Rescue hostage T-doll.

Required Squads:

2 Combat Echelons [lvl 80+ 4x link]

Turn 1

Unfortunately Rodeleros do not move in the bottom route so you just have to go through with enemy fire support unless you are willing to take extra few turns setting up using top route to take large helipad and deploy HOC. It's not huge damage so I don't think it's worth the resources spent. Swap with hostage before ending the turn.

Turn 2a

Swap back with hostage first before rescuing. Echelon defending the helipad moves down to prevent HQ from being surround captured.

Turn 2b

Move on to the large helipad and end turn. Mission should be cleared automatically.

E2-6A Just Kidding

Clear Conditions:

Kill all enemy units in 6 turns.

Required Squads:

2 Combat Echelon [lvl 90 5x link RFHG, lvl 80 4x ARSMG] + BGM HOC

Turn 1

This map has higher requirements for RFHG teams because there's a good chance they will fight against Gundam units without HOC support. Taunt fairy is recommended to minimize damage taken from AoE attack. If your echelons are well leveled and equipped, HOC is almost overkill against Uhlan [Tank]. SOPMOD II will be moving as she pleases and it's no big deal if we lose her to enemy units.

Turn 2

RFHG echelon move to the helipad south of HQ and ARSMG echelon takes large helipad so we can deploy HOC next turn.

Turn 3a

Deploy BGM HOC after moving ARSMG echelon right one node. Make sure that HOC's ammo is supplied and is actively supporting nearby units.

Turn 3b

ARSMG echelon clears path down to nearby helipad cluster. If Uhlan is in the way [RNG], make sure to move HOC right behind the echelon so that it gets the support.

Turn 3c

BGM HOC parks itself behind the ARSMG echelon. This should start stemming flow of enemy reinforcements.

Turn 4a

We are continuing to cut off the reinforcement by taking over all helipads around the enemy structure. Taking it out reduces the strength of enemy unit that comes out but we will also take out all helipads it buffs this turn. If Uhlan is at the position shown above where it's out of HOC's range, relocate HOC prior to engagement.

Turn 4b

Since Uhlan is at the position where it's out of HOC's range, we are relocating HOC prior to engagement.

Turn 5

Now that we have cut enemy reinforcements, all that is left is to kill remaining units on the right side of the map. This is where it's pretty RNG but it should not be impossible to clear since we have spare turns left.

E2-7A General Offensive

Clear Conditions:

Kill Boss unit in 3 Turns

Required Squads:

2 Combat echelon [RFHG/ARSMG lvl 90 / 5x link recommended] + 2 Dummy + 1 HOC [BGM for shield and anti-structure]

This is the end of Route A to 2-9 where Nyto has to be killed within 3 turns. Grab two of your best echelons setups. One for defending the base and taking out Gundam, and other for fighting Nyto. It's recommended that both combat echelons are able to take out the Gundam with/without help from HOC.

Turn 1a

Start with HOC at the large helipad followed by Boss Team. Swap their location and make sure both are supplied.

Turn 1b

Take out the enemy units to the right then deploy second combat echelon [Gundam kill team].

Turn 1c

Second combat echelon takes out the enemy unit to the left. Deploy first dummy on large helipad.

Turn 1d

Swap second combat echelon's and first dummy's location. Then second combat echelon takes out the Gundam unit to the south of large helipad.

Turn 1e

Deploy the second dummy on the helipad.

Turn 1f

Before ending the turn, swap around the echelons so that Boss Team is at the south of the large helipad and second combat echelon is to the East.

Turn 2a

At the beginning of the turn, resupply all combatants before moving. The path that you take to the designated location is to remove threat for the HOC that will be following behind the Boss team. Two specific node marked needs to be free of enemy units. If Gundam units on the way are giving you a though time, using RFHG echelon as Boss Team might not be a bad idea.

If you think there's too many enemy units to fight and will be difficult to manage health of Boss Team, this is good place to retreat and retry. Otherwise you can repair once next turn begins.

Turn 2b

HOC swaps with second dummy echelon and takes the same route as the Boss Team did.

Turn 3a

If you have taken too much damage on the way, you can always forfeit the S clear and repair at the helipad prior to attacking Nyto. Boss Team moves up to the node next to Nyto but to minimize the damage taken we are going to use HOC to remove the enemy weapon platform.

Turn 3b

HOC moves up to shoot the weapon platform. This also puts HOC in range to support against Nyto.

Turn 3c

Move Boss Team to kill Nyto. The pattern is exactly the same as the Nyto we fought in previous map but now has increased stats [Worst is FP going from 26 to 76 and Shield going from 30% to 50% ] so it won't be an easy fight. However if you follow the same tips given, it should not be an impossible fight.

And here is my video of full clear, bit over-geared for the mission but still useful information on pathing and how to position your T-dolls during the battle.

E2-6B Defence Post 4(Route A [to 2-6(A)])

Clear Conditions:

Take HQ

Required Squads:

1 Combat echelon [RFHG lvl 90 / 5x link recommended] + 1 Dummy

This map has an alternative win condition that takes you back to the other route to 2-9. However if you already cleared from previous map, this is not necessary. However I will still provide a guide for those who have not done it.

Turn 1

This is relatively straightforward. Kill Gundam to capture the HQ. Deploy Combat echelon on HQ and dummy echelon on the other helipad. Make straight path towards HQ through bottom route.

Turn 2

If you do not have Taunt Fairy or want to minimize repair cost, I recommend capturing the large helipad at the bottom and deploying BGM HOC next turn before attacking. All you have to make sure is that you move dummy echelon away from incoming enemy units.

E2-6B Defence Post 4(Route B [to 2-7(B)])

Clear Conditions:

Rescue hostage successfully.

Required Squads:

2 Combat echelon [lvl 80+ / 4x link recommended] + 1 HOC

Turn 1

We are repeating basically what we did in Route A but slightly altered: we are deploying a second combat echelon on the helipad that's able to fight least a few times and we are killing both enemy units on the way down to the bottom large helipad.

Turn 2

First combat echelon takes large helipad for next turn and second combat echelon also moves to take additional helipad to buy more move points.

Turn 3a

First combat echelon resupplies and move up one to deploy HOC on large helipad.

Turn 3b

We then swap first combat echelon's and HOC's location so that HOC can attack enemy weapon platform from safety. [Make sure to click HOC and click on enemy weapon platform when it's glowing red!]

Turn 3c

Swap back and combat echelon moves towards the hostage T-doll.

Turn 4a

Rescue the hostage T-doll and resupply on temporary node. You have 2 options once you rescue the hostage: You can backtrack towards large helipad or go through the top route to one of the helipads up top. Most of the times it will be easier to backtrack but for sake of the guide I will take top route.

Turn 4b

If you are taking the top route there's not much else to do but go for the nearest helipad.

Turn 5

Manually extract hostage once on the helipad and the mission should be cleared.

E2-7B Exploratory Attack

Clear Conditions:

Kill all enemy units in 5 turns.

Required Squads:

2 Combat Echelon [Recommend lvl 90 5x link RFHG] + BGM HOC

Warning - this map has a lot of randomness in enemy's movements so keep in mind that your solution will likely be a bit different.

Turn 1

RFHG echelon move to the helipad south of HQ and ARSMG echelon takes large helipad so we can deploy HOC next turn.

Turn 2a

Deploy BGM HOC after moving ARSMG echelon right one node. Make sure that HOC's ammo is supplied and is actively supporting nearby units.

Turn 2b

ARSMG echelon clears path down to nearby helipad cluster. If Uhlan is in the way [RNG], make sure to move HOC right behind the echelon so that it gets the support.

Turn 2c

BGM HOC parks itself behind the ARSMG echelon. This should start stemming flow of enemy reinforcements.

Turn 3a

We are continuing to cut off the reinforcement by taking over all helipads around the enemy structure. Taking it out reduces the strength of enemy unit that comes out but we will also take out all helipads it buffs this turn. If Uhlan is at the position shown above where it's out of HOC's range, relocate HOC prior to engagement.

Turn 3b

Since Uhlan is at the position where it's out of HOC's range, we are relocating HOC prior to engagement.

Turn 4

Now that we have cut enemy reinforcements, all that is left is to kill remaining units on the right side of the map. This is where it's pretty RNG but it should not be impossible to clear since we have spare turns left.

E2-8B For The Future

Clear Conditions:

Kill Boss Units Within 3 Turns.

Required Squads:

1 Combat Echelon [lvl 90 5x links] + 2 Dummy + 1 HOC [BGM]

Turn 1a

Start by deploying Boss Team on the right helipad, HOC in the center large helipad, then fill the rest with dummy echelons. Combat echelon heads straight to helipad to the East of starting location.

Turn 1b

HOC follows behind, staying out of harm's way.

Turn 2a

After resupplying at the helipad, Boss Team scoots closer to the Gundam blocking the path. This is so that HOC gets into position to support.

Turn 2b

Boss Team moves right in front of Nyto, clearing out the remaining units on the way.

Turn 2c

HOC moves right behind Boss Team. If we were to fight now, Nyto will also have fire support so we need to fix this.

Turn 2d

Swap Boss Team and HOC to engage the enemy weapons platform. Destroy it and swap back.

Turn 2e

Same battle as Nyto in 2-7(A). Remember to turn auto skill off until Nyto activates skill to burst down her shield, leave position 5 empty at all times, and reset the targeting priority if mobs are putting too much pressure on tankers.

2
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Chapter III

  • Signal Flare
  • Yellow Zone
  • Red Zone
  • Mark
  • Vengeance
  • A New Hope
  • Vile Rats
  • Bad News
  • IED
  • Stumbling Block
  • White Doll

E3-2 Signal Flare(A)

Clear Conditions:

Take control of Heavy Helipad within 4 turns.

Required Squads:

1 Combat Echelon [ARSMG lvl 90+/5x links recommended]

Turn 1a

Red zone is relatively simple to clear as you don't have to deal with Armor units but large wave of enemies with high HP. So I recommend setting up your ARSMG team with at least one AoE skill. Start is the same with the other route by rescuing the hostage.

Turn 1b

Then all you have to do is make beeline towards the helipad to the left side of the map. Once you end turn on it, mission should be cleared automatically next turn.

E3-2 Signal Flare(B)

Clear Conditions:

Take control of Heavy Helipad within 4 turns.

Required Squads:

1 Combat Echelon [RFHG lvl 90+/5x links recommended]

Turn 1a

There's a restriction of one echelon for the map, so deploy your strongest echelon available that can kill a Hydra unit with armor values of 90. There's also a chance to fight large number of enemies so I recommend high RoF setups. After rescuing the hostage, take the right path to the large grid of nodes.

Turn 1b

The spawn of enemy locations at first turn is random and sometimes fight is unavoidable. You are given leeway up to 2 fights but I recommend avoiding combat as much as possible. When ending your turn, all adjacent nodes should not have enemy units visible.

Turn 2a

Continue moving towards the Yellow node but we cannot enter the area until HK and SOPMOD clears out the enemy fire support platform. Until then we are avoiding fights and staying in the grid.

Turn 2b

Again when ending the turn, you should not see any enemy units near by.