• Introduction
  • Mechanics
  • Enemies
  • MAP GUIDE
  • Rewards/Crates
  • Speedrun Event
  • Ranking

Chapter I

  • Waste
  • Safe House
  • Auxiliary Power
  • Reserve Outpost
  • Farewell, Scarecrow
  • The Last Day
  • Peace Negotiations
  • Fortunate?
  • Sangvis Elite Outpost
  • Neural Fragment
  • Darkest Desire

1-1 Waste(Route A)

Clear Condition:

Capture enemy helipad.

Required Squads:

1 Combat

Turn 1

The biggest brain play.

1-1 Waste(Route B)

Clear Condition:

Capture enemy HQ.

Required Squads:

1 Combat

Turn 1

Move up just one node in order to prevent HQ from being surround captured. Enemy unit to south of HQ will not move.

Turn 2

Capture enemy HQ to end the turn.

E1-2 Safe House

Clear Conditions:

Eliminate all enemy units.

Required Squads:

1 Combat echelon [ Echelon level higher than 10 with 2x links should be fine. ] + 1 Dummy

Turn 1

Move combat unit down one, then deploy a dummy echelon. All enemy units in this map do not move.

Turn 2a

Swap combat echelon with dummy echelon then clear out top portion of the map.

Turn 2b

Resupply at the HQ then swap with Dummy echelon to kill the enemy unit on the helipad.

E1-3 Auxiliary Power

Clear Conditions:

Take enemy HQ.

Required Squads:

1 Combat echelon [Lvl 30/3x links for easy wins]

Turn 1

There's no real instructions for this map but to go straight for the enemy HQ. Enemy units will not move.

Turn 3

Easy.

E1-4 Reserve Outpost(Route A)

Clear Conditions:

Eliminate all enemy units.

Required Squads:

1 Combat [Lvl 40/3x link or higher recommended] + 2 Dummy

Turn 1a

Spawn and move down your combat echelon then deploy a dummy echelon.

Turn 1b

Swap combat echelon's and dummy echelon's position before ending turn.

Turn 2a

Move combat echelon to the upper right node then deploy the second dummy echelon.

Turn 2b

Swap combat echelon with the second dummy echelon then move towards the upper left node.

Turn 3a

At this point you have to take note of where enemy units are positioned. If there's any units left on the top right corner, take the roundabout way to the helipad [purple]. If not, take the red route to sweep the left side.

Turn 3b

Sometimes your dummy echelon could be in danger from the bottom side. If that is the case, just move the first dummy up to the HQ. If not, move the second dummy echelon down to HQ.

Turn 4

Combat echelon continues to sweep the left pocket. Don't forget to resupply at the helipad or you might be short on ammo! Once you have taken out all enemy units, move combat echelon towards the friendly HQ.

Turn 5

You should have enough move points to get to the last enemy unit, even if it's sitting on top of the enemy HQ.

E1-4 Reserve Outpost(Route B)

Clear Conditions:

Take enemy HQ.

Required Squads:

1 Combat [Lvl 40/3x link or higher recommended] + 2 Dummy

Turn 1a

Spawn and move down your combat echelon then deploy a dummy echelon.

Turn 1b

Swap combat echelon's and dummy echelon's position before ending turn.

Turn 2

For turn 2, just swap with the dummy echelon then head straight to enemy HQ and end turn.

E1-B1 Farewell, Scarecrow

Clear Conditions:

Kill enemy BOSS.

Required Squads:

1 Combat [Lvl 70+/4x links recommended]

Turn 1

This map is straight forward. Go kill Scarecrow. She has 17k health so I recommend leveling your echelon if it's below level 70.

Turn 2

Killing Scarecrow should clear the mission automatically.

E1-5 The Last Day

Clear Conditions:

Extract 4 hostages.

Required Squads:

1 Combat [Lvl 30+/3x links] + 2 Dummy

Turn 1

In this map we are going to utilize the fact that hostage T-dolls can take few hits [?] before dying. Start with killing a unit to the top right of HQ then swap with hostage at the top. Then deploy your first dummy echelon.

Turn 2

Combat echelon moves to the helipad at the center of the map. Swap dummy with hostage T-doll.

Turn 3

Combat echelon moves towards helipad on the left side. Then spawn your second dummy echelon at the center helipad.

Turn 4a

Combat echelon moves on top of the helipad to prevent further enemy units from spawning. Second dummy echelon swaps with hostage T-doll.

Turn 4b

Dummy rescues the hostage, immediately extracts it at the helipad then move towards combat echelon. If there's still enemy units to the north of the second dummy echelon, swap with combat echelon.

Turn 5a

Combat echelon or dummy echelon move towards the hostage. Always swap with hostage before rescuing when having to backtrack.

Turn 5b

Make your way to the helipad then extract manually. First dummy echelon at the HQ also rescues the hostage and manually extracts it.

Turn 6a

Head to last hostage T-doll on the map, again make sure to swap prior to rescuing to save a move point.

Turn 6b

Extract hostage manually at the center helipad to clear the mission.

E1-6 Peace Negotiations

Clear Conditions:

Take enemy HQ.

Required Squads:

2 Combat echelon [RFHG or self-buff AR. Lvl 70+/4x link recommended]

Turn 1

Due to armor presence in the map, level and link restriction has gone up dramatically. If you can beat 56 armor either through AP or firepower, that will make this map easier. Move combat echelon to right then deploy a second combat echelon.

Turn 2

At the start of the turn I recommend resupplying the first combat echelon by swapping to HQ before moving. After that is just moving straight to enemy HQ.

E1-7 Fortunate?

Clear Conditions:

Survive for 5 turns.

Required Squads:

1 Combat [RFHG or self-buff ARSMG, Lvl 70+/4x link]

Turn 1

In this map we are just waiting for Scarecrow to make her way up to the helipad. You can deploy a second combat echelon if you are not confident that the first combat echelon is capable of handling all battles required. Start with the enemy unit to right of HQ.

Turn 2

Capturing nodes adjacent to HQ also prevents surround capture. Move combat echelon to the other end of HQ.

Turn 3

Take care of the enemy unit to south of HQ.

Turn 4

Move your unit to HQ and hit end turn to clear the mission.

E1-8 Sangvis Elite Outpost

Clear Conditions:

Take enemy HQ.

Required Squads:

1 Combat [RFHG or Self-buff ARSMG Lvl 70+/4x link ] + 1 Dummy

Turn 1

Start with a combat echelon on the helipad. Move your combat echelon to the right then deploy dummy echelon.

Turn 2

Move to the next helipad to the right.

Turn 3

After resupplying at the helipad, go straight to enemy HQ to clear the mission.

E1-9 Neural Fragment

Clear Conditions:

Kill all enemy units.

Required Squads:

2 Combat [Lvl 70+/4x link ARSMG recommended] + 1 Dummy

Turn 1

This map is more of DPS check than anything. Well-leveled ARSMG team is rcommended. AoE skill or two will be helpful against digital zombies. Start with combat echelon at the HQ and have it make its way towards the helipad.

Turn 2

Take the next helipad to left of the fork.

Turn 3a

Deploy the second combat echelon after moving the first combat echelon to the left.

Turn 3b

Move the second combat echelon up one then deploy a dummy at the helipad.

Turn 4

Move your combat echelons to the shown positions on the map. This will minimize RNG to a point where you are able to get S-rank clear regardless of where enemy units move.

Turn 5

Clear out remaining enemy units on the map to clear the mission.

Darkest Desire

Clear Conditions:

Kill all enemy units.

Required Squads:

2 Combat [ lvl 70+ 4x link self-buff ARSMG and/or RFHG ] + 2 Dummy

Armor to Beat:  70 [74 for Typhoon]

Turn 1a

Start with two combat echelons on each spawn point. Then move the combat echelon on the left side [first combat echelon] down to the nearby helipad followed by deploying the first dummy echelon.

Turn 1b

Move dummy echelon down next to first combat echelon then swap their positions before ending turn.

Turn 2

We are going to sweep one area of the map at a time using combat echelons. Swap first combat echelon's and first dummy echelon's position then sweep in clockwise direction ending on the helipad next to dummy echelon. Second combat echelon also moves to kill nearby unit.

Turn 3a

Both combat echelons continues to sweep the area while staying in proximity of the helipad and dummy echelon so resupply can be done with little or no move cost.

Turn 3b

Swap back to HQ to resupply then swap back.

Turn 3c

Move first dummy echelon one node to the right onto the helipad. Resupply now or at the beginning or next turn.

Turn 4

First combat echelon is going to sweep the left side of the map and will spend nearly all its ammo. Again make sure to resupply prior to moving.

Turn 5

Now all you have to do is clear out the remaining units. For Typhoon unit, all you have to do is clear out the top and bottom row and put T-dolls on middle row and they will stay out of harm's way.

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Chapter II

  • Unknown Enemy
  • Support
  • Griffin Expendables
  • Defence Outpost 2
  • Defence Outpost 3
  • Just Kidding
  • General Offensive
  • Defence Outpost 4
  • Exploratory Attack
  • For The Future