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  • EX

1-0 Souvenir

Clear Conditions:

Kill all enemy units on the map.

Required Squads:

2 Combat + 2 Dummy

This guide is how to clear 1-A1 for the hidden achievement that requires you to control all nodes when you clear the mission. This does take bit longer than just clearing the mission but it is worth it.

Turn 1

This requires 2 combat echelons but keep in mind that enemy levels are still relatively low and you can deploy an ARSMG echelon at level 40 and 3x links and you will be fine. Deploy combat echelons on the two helipads to the right of the HQ then dummy on the HQ. Combat echelon on the top helipad goes to take out the helipad on the left corner to prevent enemy units spawning there every turn. Move combat echelon next to HQ down one and deploy 2nd dummy echelon.

Turn 2a

Combat echelon near the bottom of the map moves one node to the left.

Turn 2b

Then combat echelon at the top corner moves down to HQ, then swap with dummy echelons to the center [this saves some moves and protects dummies from RNG]. Resupply at HQ then move down to the node between the enemy helipads to surround capture one of the enemy spawn helipads.

Turn 2c

With one remaining move, move dummy on the HQ to the large helipad. This saves some action points next turn.

Turn 3

Combat echelon at the very bottom stays put and blocks any more enemy units from leaking from the right. Combat echelon closer to HQ moves around in large circle and blocks the last spawning helipad.

Turn 4a

All that's left to do now is to control all nodes on the map before killing the last enemy unit in the bottom left corner. If RNG prevents you from keeping control of the helipads via surround capture, move the combat echelon unit at the bottom as shown to clear out the enemy near the center.

Turn 4b

Continue moving echelons around to capture all nodes on the map.

Turn 6

Once you have all nodes under your control, kill the last enemy unit at the bottom left.

1-A1 Illusory Peace I EX

Clear Conditions:

Clear all enemy units on the map

Required Squads:

3 Combat + 1 Dummy + 1 HOC

Armor to beat: 150. This map is similar to the normal version. Start with combat echelons that are capable of handling armor units [Gundam and Ulhan] and a HOC at the large helipad. I used BGM here but the highest shield value is at 50% so other HOCs should be fine. The new addition to the EX map is the enemy fire support platform which needs to be neutralized prior to fighting units around it.

Turn 1a

Swap echelon on the HQ and the HOC and remotely destroy enemy fire support platform. ‚Äč Revert the swap back to starting positions. Then combat echelon at the HQ goes through the bottom left corner to clear out the enemies near the destroyed enemy structure.

Turn 1b

We then swap our other combat echelon with the HOC and move down to the bottom so that we can surround capture the helipad with one-way paths next turn.

Turn 1c

Finally we need to defend the top helipad in the center. Deploy 3rd combat echelon at the large helipad then swap location with the HOC.

Turn 2a

We now work on getting the top left helipad under our control. First deploy a dummy echelon on the HQ that we can use to swap and resupply for the combat echelon.

Turn 2b

Once we bring the combat echelon back up to the left of the HQ, swap and resupply the echelon. Move the 3rd combat echelon and HOC at the center so that HOC can provide support against the Gundam fight.

Turn 2c

Once we bring the combat echelon back up to the left of the HQ, swap and resupply the echelon. Move the 3rd combat echelon and HOC at the center so that HOC can provide support against the Gundam fight.

Turn 3a

Once we bring the combat echelon back up to the left of the HQ, swap and resupply the echelon. Move the 3rd combat echelon and HOC at the center so that HOC can provide support against the Gundam fight.

Turn 3b

Once we bring the combat echelon back up to the left of the HQ, swap and resupply the echelon. Move the 3rd combat echelon and HOC at the center so that HOC can provide support against the Gundam fight.

Turn 3c

Once we bring the combat echelon back up to the left of the HQ, swap and resupply the echelon. Move the 3rd combat echelon and HOC at the center so that HOC can provide support against the Gundam fight.

Turn 3d

Once we bring the combat echelon back up to the left of the HQ, swap and resupply the echelon. Move the 3rd combat echelon and HOC at the center so that HOC can provide support against the Gundam fight.

  • Normal+EX

1-A3 Illusory Peace III [Secret Achievement Guide] EX

Clear Conditions:

Extract 1 Hostage unit.

Required Squads:

1 dummy with no supplies

This guide is clearing 1-A3 map but since the EX map can be cleared with no combat and earn a secret achievement at the same time, I have elected to cover JUST the EX map version. IT IS VERY IMPORTANT that you start this mission with echelon that DOES NOT HAVE ANY SUPPLIES in order to earn this achievement. [Clearing EX mode also gives the reward for Normal difficulty as well!!!]

Turn 1

Deploy the dummy echelon on the HQ and just hit end turn. You will see that we will gain lots of helipads on the center area.

Turn 2a

Move your dummy to extract the hostage then trigger the gate console to open gates. We are taking the bottom route. As you move, you will notice that stepping on certain nodes will change the AI units in the middle from friendly to enemy. Once you get to the end of the path, DO NOT CROSS over the one-way path.

Turn 2b

Change the AI settings of friendly units marked red to "Wait", and one marked with yellow to "Eliminate". This is very important. Then hit end turn. When the AI unit attacks, just quickly retreat as it has done its job.

Turn 3a

Now there is a path cleared by one AI unit. Take the middle one-way path then swap your way to the AA platform to the left. This being destroyed allows you to use the helipad at the top center and safely extract to clear the mission.

Turn 3b

Continue swapping your way in a clockwise fashion and go directly to the helipad to extract the hostage and get your secret achievement reward.

  • Normal
  • EX

Cat and Mouse III

Clear Conditions:

Control enemy HQ.

Required Squads:

2 Combat [RFHG or MGSG + ARSMG] + 2 Dummy

This map is the first map that introduces armor units even on normal difficulty. As a result if you are a relatively new player I would recommend mixing in M14 to your ARSMG.

Turn 1

Start with your combat echelon on HQ and dummy echelon on the other 2 helipads. Combat echelon goes straight for the top route after clearing out armor units near hydra.

Turn 2

Combat echelon makes its way to the console and opens the path to the enemy HQ. With your remaining moves, deploy a 2nd combat echelon that will run to the HQ.

Turn 3

2nd combat echelon moves to the top path as well and make sure to stay out of the Hydra's detection range.

Turn 4

After that it's a short path to enemy HQ.

Cat and Mouse III EX

Clear Conditions:

Take enemy HQ.

Required Squads:

2 Combat + 2 Dummy + 1 HOC

There are total of 3 Hydra units on this map but only one at the center is super strong and the other two units near the enemy HQ are manageable with the right setup.

Turn 1

Start with a combat echelon on the HQ and the bottom helipad. Deploy dummy echelon at the center helipad. Combat echelon on the HQ moves through the top section and ends the move on the resupply node.

Turn 2

Combat echelon at the bottom side now moves through the bottom side.

Turn 3

Combat echelon at the top section of the map is now threatened by the Hydra unit that moved from the center. Simply move one node away from it after resupplying. Combat echelon at the bottom moves one node closer to the control panel. Deploy another dummy echelon and a HOC at the starting location to gain more move points in the future.

Turn 4a

Combat echelon at the top continues to move away from the Hydra unit to safety. Combat echelon at the bottom activates the center control panel.

Turn 4b

Combat echelon at the bottom moves through the open gate at the bottom.

Turn 5a

Combat echelon at the top moves around the top to activate the control panel to open 2nd gate near the enemy HQ.

Turn 5b

With remaining moves, combat echelon captures another node adjacent to enemy HQ.

Turn 6

Finally combat echelon at the top goes through Hydra unit at the top to capture all nodes needed to surround capture enemy HQ.

  • Normal
  • EX

Cat and Mouse IV

Clear Conditions:

End your turn on the radar node.

Required Squads:

2 Combat + 2 Dummy

Map looks intimidating with a bunch of Gundams but you do not have to fight any of them.