Here is example echelon used for the duration of the campaign on normal difficulty. You should have no issue clearing first 4 chapters with these T-dolls with further leveling and skill training.
This is straight forward mission with clearing out 2 marked Smasher boss units. Fight is not different from the normal version but with much more health. AoE skill AR and SMG doesn’t do much in this battle other than killing mobs so focus on self-buff ARs.
This map introduces radar mechanic, Goliath unit, and armor units to beginners in which can be tough but we do not have to fight them to clear objective A.
This map is more of DPS check than the combat map, but with bit of thinking required. Since there are 2 Goliath plus units, I will go ahead and cover guide that doesn’t fight any of them.
This map introduces new unit Pyxis which is an automated defense turret that can target 2 T-dolls at the same time. This can get quite nasty later on, but for now just ARSMG comp can clear it.
We will be using MGSG echelon with 2 SG to fight against Pyxis. Now that there's more than one of them and are much stronger, it is best to us SG as tankers while MGs melt them from the rear. This one is overkill so test your MGSG squad against Pyxis.
This map contains armor units which can be challenging to just ARSMG, so what I did was mix in single RF T-dolls on each echelon to achieve the goal.
Here are the example echelons used for the mission. I have taken out an AR and replaced with a RF unit. As long as they can equip some form of AP ammo for equipment, preferably Green ones, it should be a breeze. Just know that these examples are meant mostly for a starter player so a strong ARSMG can also work without any replacements needed.
for the second echelon, since there’s mix of HGs here instead of SMG and AR, I was extra careful to control them and retreat if they seem to be in risk of taking damage. If you have more AR/SMG, throw those on instead.
We are using identical Echelon as other objective but putting more emphasis on capturing highlighted nodes on top and bottom of the map.
We have interesting objective in which there’s limit on how many enemy units we can kill on the way to the HQ. This usually means we need to clear the mission quickly.
Key thing to remember during smasher battle is to keep the position 5 open as radiation emitted by Smasher unit deals damage over time in circle around it. If zombies appear from the rear, simply shuffle ARs to reset the targeting.
Turn two could look bit different but if HQ is being threatened, take out the enemy with 2nd combat echelon. Then we move 1st combat echelon, blowing up the rock mid way and fighting smasher unit on the left side.
This is only map in the event that can clear the both objectives at once and it is not as difficult as you think. I used same echelons from before, but just about any ARSMG will work fine.
Move combat echelon down one node from the console so that we can capture 2 nodes total by next turn. This allows to meet requirement for both objectives at once. If you prefer to use one echelon to fight both Smasher boss, swap locations.
This map is straight forward in terms of clearing as Smasher units on each side will do the job for us to demolish the gates from now to turn 5. All we have to do is deploy 2 combat echelons to defend the HQ and the node with console.
It’s straight forward rescue operation that doesn’t require much explanation. Gates are closed leading back to HQ, so we just got to make sure to stop at console to open it midway.
Combat echelon above the HQ moves to rescue the hostage at the center of the map. Once hostage is rescued there will be some changes to AI mechanics of enemy units on the map, but you don't have to worry about it.
Now that bottom gate has opened, we are going to use 2nd echelon to draw aggro from the bottom Smasher unit. combat echelon with the hostage will continue moving towards the right side, but making sure to stay further away from Smasher unit than the other echelon.
I have also gone ahead and leveled up echelon to level 70 and 4x links to keep up with the difficulty scale. This is more now towards the minimum rather than required, so if you can raise your ARSMG echelon more, I strongly suggest that you go at least level 80 or even 90.
We are working to wipe out all units on the map, which means all helipads needs to be captured to stop the flow. Start with both combat echelons on starting locations. Combat echelon on the HQ moves down and prepare to surround capture the helipad below the HQ. With a remaining move, deploy dummy on the HQ.
Resupplied combat echelon moves to capture the next nearest helipad to the bottom of the map. Fighting enemy units in the abandoned building gives them a buff but with AoE skills, it should not be a difficult fight.
A random 3rd faction enemy has spawned on the helipad with the detonator. Destroy the enemy with 2nd echelon and resupply/repair as needed. 1st combat echelon moves back to HQ so that it is safely out of the blast range of detonator.
We are using EX mode or Hard difficulty map to clear the Objective A on this map as it is easier than normal map objective A. Don’t worry, you will still be able to get secret documents you need regardless of difficulty as long as you clear objective A and B.
Because the pathing is identical for the both objective until the very last turn, I will go ahead and cover both objectives in one explanation.
Fight through the gladiator unit blocking the path to the helipad on the left side. Here you can rescue hostage by swapping and manually extracting to clear the objective B. If you are looking to clear objective A, resupply then head to M4.
In this battle we are not trying to kill M4 but to destroy the Nyto units that spawns around the M4, if your echelon is not fully leveled to 100 and well-equipped, you do not have to worry about your echelon killing M4 by accident.
New addition to echelon is fairy for the aura buff it provides. It is just 1 star and level 30, easily achievable with few combat reports. During the leveling process I have also picked up G41. Use M4, ST AR-15, or Sopomod II if you need strong ARs. We have also leveled T-dolls to 80.
At this point Isomer on the bottom left should have run into you, if it did not clear it first, then clear out the remaining units on the top side while making sure HQ is safe from being captured.
Combat echelon at the bottom of the map takes out the Isomer to the left of the map then returns to the position. 2nd combat echelon to the right moves to spot between helipads and the enemy HQ to get the Isomer coming down next turn.
Objective is simple enough but there are two units that are not intended to be killed conventionally. By using radar gimmick and other interactable objects, we can kill the strong enemies.
Again we are using the updated ARSMG echelon [Lvl 80+ / 4x links / fairy added]. Make sure to pay attention to their skill levels and equipment as well. Since we have to fight Goliath units, DPS check is going to be the bottleneck to the progress if you can't kill them.
I have also included RFHG echelon as example to show that you can use them if you have them instead of 2nd ARSMG echelon. However using ARSMG echelon is more likely to be quicker and safer at this level/links.
Start with both combat echelon on the deployment zone. Move 1st combat echelon on HQ to the helipad to the left and deploy dummy on the HQ. Wait remaining move, 2nd combat echelon moves to the right.
If you have bad RNG you will have to move dummy away from the Goliath unit. Then move 2nd combat echelon towards the console panel. If you didn't have to move your dummy, you can get to console and activate it this turn.
For this map, it is recommended to have Airstrike Fairy along with your ARSMG echelon as it will fight against Armor units at least once. RFHG echelon is not recommended as it will have tough time against the Tarantulas.
Depending on where the Manticore unit is at, move the combat echelon to near or on the HQ accordingly. If you have spare action point, use to deploy dummy at the helipad. If you don't simply deploy it next turn. Depending on RNG, you might have just enough action point to move echelon to the HQ.
Repair/Resupply combat echelons as needed then move combat echelon near the HQ to the node below the Goliath unit that will turn into a bomb. Combat echelon at the left side moves to the console panel above the Manticore unit and activates the console.
Now that Goliath is a bomb, combat echelon below it picks up the bomb and moves to take out the Manticore if it has not been taken out already. If you are struggling to take out the Manticore with ARSMG, deploy RFHG echelon at the HQ instead.
Goal is to rescue M4 in the middle and extract at the nearby helipad. We are going to use the same ARSMG used on previous chapter 4 maps.